- Joined
- Sep 15, 2013
- Messages
- 267
- Reaction score
- 63
I think every Starmade player has at least one problem with the current planets, be that that they cause too much lag, are ugly, or any other obscure reason. Obviously they are a major WIP, just like many other features in the game, which is why I am making this suggestion.
I recently tried a pre-alpha game called "Seed of Andromeda", which is more or less trying to recreate the Minecraft experience on a circular planet. I think the system employed in this game could solve several of the problems of Starmade planets if a similar system were adopted.
The planets in this game are FULL SCALE, meaning that they are often in excess of 10,000 kilometers in diameter. The only way this is accomplished in a voxel game is to not have the whole thing loaded at once (obviously). However, the key feature here is that the parts that are not drawn by voxels, but instead by 3D mapping (I think that is the proper term) See attached pic for what I mean
I think a system like this could be used to make Starmade planets a viable location again. Perhaps we may even be able to have 1km diameter or more planets.
I recently tried a pre-alpha game called "Seed of Andromeda", which is more or less trying to recreate the Minecraft experience on a circular planet. I think the system employed in this game could solve several of the problems of Starmade planets if a similar system were adopted.
The planets in this game are FULL SCALE, meaning that they are often in excess of 10,000 kilometers in diameter. The only way this is accomplished in a voxel game is to not have the whole thing loaded at once (obviously). However, the key feature here is that the parts that are not drawn by voxels, but instead by 3D mapping (I think that is the proper term) See attached pic for what I mean
I think a system like this could be used to make Starmade planets a viable location again. Perhaps we may even be able to have 1km diameter or more planets.