Good day StarMade captains, today's useless thought from me is on a subject we all love to hate, AMC mechanics.
First off, I am vehemently opposed to shotgun arrays and waffleboards, I feel they add nothing to the game but aggravation and massive lag. So, my suggestion for a change to AMCs? Nothing. The AMC as a system works fine, the problem is massive lag-inducing, point-blank, dumb as a stone multi-weapon arrays. The fix? Limit the maximum NUMBER of weapons groups linked to a single computer, for a suggestion 20-50 max (I like 20, but considerations for others should be a priority). To be clear I only want this change on weapons computers, not support computers such as repair beams and salvage beams, the intent is to limit (perhaps in a server-configurable fashion) the total number of weapons a human player can discharge simultaneously (special bonus, turrets run by BOBBYs are unaffected, just add more comps).
I would actually love to hear your various thoughts, questions, gripes, and death threats.
First off, I am vehemently opposed to shotgun arrays and waffleboards, I feel they add nothing to the game but aggravation and massive lag. So, my suggestion for a change to AMCs? Nothing. The AMC as a system works fine, the problem is massive lag-inducing, point-blank, dumb as a stone multi-weapon arrays. The fix? Limit the maximum NUMBER of weapons groups linked to a single computer, for a suggestion 20-50 max (I like 20, but considerations for others should be a priority). To be clear I only want this change on weapons computers, not support computers such as repair beams and salvage beams, the intent is to limit (perhaps in a server-configurable fashion) the total number of weapons a human player can discharge simultaneously (special bonus, turrets run by BOBBYs are unaffected, just add more comps).
I would actually love to hear your various thoughts, questions, gripes, and death threats.