With all that experience, Kal, I\'m sure you are quite aware that there are many ways to be open without becoming a \"patchwork quilt\". At no point have I suggested that StarMade be made open source. I specifically call that out in my original post. I think that would be completley inappropriate for a project like this.
All I\'ve been suggestion was that there is no value in obfusticating the code. Ceasing to obfusticate it does not make it open source. It just makes it readable. The model I pointed to was the client for Second Life by Linden Labs. Their source code is available, but they retain all rights to it and people can only propose changes to it. They cannot check into the code base. Discovered bugs and exploits are usually quickly accepted. Feature changes are taken more slowly, depending on developer load. It also saves them a lot of time answering questions about how it works for people modifying it.
It is a model that I think makes a lot of sense here and would benefit the developers and the community.
All I\'ve been suggestion was that there is no value in obfusticating the code. Ceasing to obfusticate it does not make it open source. It just makes it readable. The model I pointed to was the client for Second Life by Linden Labs. Their source code is available, but they retain all rights to it and people can only propose changes to it. They cannot check into the code base. Discovered bugs and exploits are usually quickly accepted. Feature changes are taken more slowly, depending on developer load. It also saves them a lot of time answering questions about how it works for people modifying it.
It is a model that I think makes a lot of sense here and would benefit the developers and the community.