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There's recently been a rather interesting discussion in the chat about NPC factions that I though would better belong in a thread. Although the question has been asked and answered many times in different forms, it boiled down to this:
How would you ensure that an NPC faction is always difficult, even to large factions with capable designs?
Through teasers and interviews we know that NPC factions, AI trade empires, and computer controlled pirates are coming to Starmade and that their interactions with players will be highly varied. We also know that certain parts of a galaxy will be harder to survive in than others, most notably the cruel void inhabited by the rumored pirate/outcast faction.
Consider the following, what we know about NPC faction ships so far:
The trade guild designs are purposely flawed/weak.
The amount/difficulty of enemy ships scales with your progress.
Randomized NPC factions will have related sets of ships with a set style.
The total pool of ship designs an NPC faction can field will be limited. It takes a lot of manpower to keep a ton of designs up-to-date with the game's changes.
So the issue remains to be answered. Optimized NPC ships are only as good as optimized player ships, and countering that by deploying more blocks to a fight than the players can lead to stability issues.
Here are some of the suggestions that were tossed about in chat:
1. Arbitrary buffs applied to the metadata of ships of the NPC faction to make a ship of equivalent mass a higher challenge.
2. Special 'zero point tech' blocks that are more effective than regular counterparts and can be salvaged off of wrecks.
3. Advanced AI planning and strategy utilizing distractions, countersieges, constant harassment, and other strategic moves.
Have thoughts on a solution? Go ahead and post.
How would you ensure that an NPC faction is always difficult, even to large factions with capable designs?
Through teasers and interviews we know that NPC factions, AI trade empires, and computer controlled pirates are coming to Starmade and that their interactions with players will be highly varied. We also know that certain parts of a galaxy will be harder to survive in than others, most notably the cruel void inhabited by the rumored pirate/outcast faction.
Consider the following, what we know about NPC faction ships so far:
The trade guild designs are purposely flawed/weak.
The amount/difficulty of enemy ships scales with your progress.
Randomized NPC factions will have related sets of ships with a set style.
The total pool of ship designs an NPC faction can field will be limited. It takes a lot of manpower to keep a ton of designs up-to-date with the game's changes.
So the issue remains to be answered. Optimized NPC ships are only as good as optimized player ships, and countering that by deploying more blocks to a fight than the players can lead to stability issues.
Here are some of the suggestions that were tossed about in chat:
1. Arbitrary buffs applied to the metadata of ships of the NPC faction to make a ship of equivalent mass a higher challenge.
2. Special 'zero point tech' blocks that are more effective than regular counterparts and can be salvaged off of wrecks.
3. Advanced AI planning and strategy utilizing distractions, countersieges, constant harassment, and other strategic moves.
Have thoughts on a solution? Go ahead and post.