So started building a base. I realized stuff wasn't working right.
So I started testing. Here is what I found you killed all upstream power transfer.
So you can't recharge a ship by docking, you can't charge even caps in a turret none of it.
So 99% of anything made in the past is scrap.
Why did you do this well. I know why. Because I showed you I could get 100% power transfer by chaining power systems together on the upstream. Your mentality is that if you didn't plan for it you need to put an end to it.
So you pretty much went to the point of breaking the game to stop it. Lets face it this game isn't anything without a working power system. And you want me to believe that you aren't going to apply the same mentality to the new power system. Yea, right. That heat system will be the primary way you do it. I bet power transfer then isn't fixed either to any extent so pretty much everything will need its own power supply including turrets. Now I know why you are talking about reducing power requirements on everything. Because turrets will need their own supply system a will be severely limited to what you can fit on them.
Lets add this up both direction is power transfer and shields you broke because I brought up stuff.
The beam system you guys messed with after I pointed out you were missing a tick. Distributed shield. Forward stacked power transfer, multi hull armor...
I'm done with the game. Other games are coming out. As long as you keep the mentality that every time someone does something with a tool you don't plan on well you are going to put an end to it all you are left with is the crappy game below.
This game may be in ALPHA but if you are doing this garbage now it is going to get built into the game and will carry through. I'm done. I can't believe I wasted my time checking up on this game the last 3 months then trying it out again. Should have known better.
Update: after several comments this is apparently what some people believe
1) Power transfer beam - they never expected people to use it.
2) Shield transfer beam - they didn't expect anyone to make use of that either?
3) upstream power transfer - used to power turrets, resupply ships with power for jumps... again never expected to be use?
4) blocks fitting together - they actually changed the collision boxes after the rail system so they could fit together - never expected to be used also?
5) docked entities having shields of their own until they get down to 50% then the shields of what they are docked to covers them - I made use of it in the distributive shield demo to reduce shield recharge time - again not expected by them right?
If you really believe that that is more insulting than what I am saying. That is like giving a crack addict $20 5 times in a row and expecting them not to buy drugs and then getting upset because they did and wanting your money back.
On the other hand I am simply saying they got in a bad rut of trying to use the same method to solve their problems. Yea, not good either because they went to the point of effectively breaking the game but it isn't at least that level of incompetence you are suggesting.
But who knows maybe you are all correct and I am wrong and they actually are that incompetent.
I doubt most of you actually believes the development team is stupid or a bunch of morons. I know I don't. So my assumption the reason you chose this answer would be that you where simply trying to be supportive of their decision or choice.
So I started testing. Here is what I found you killed all upstream power transfer.
So you can't recharge a ship by docking, you can't charge even caps in a turret none of it.
So 99% of anything made in the past is scrap.
Why did you do this well. I know why. Because I showed you I could get 100% power transfer by chaining power systems together on the upstream. Your mentality is that if you didn't plan for it you need to put an end to it.
So you pretty much went to the point of breaking the game to stop it. Lets face it this game isn't anything without a working power system. And you want me to believe that you aren't going to apply the same mentality to the new power system. Yea, right. That heat system will be the primary way you do it. I bet power transfer then isn't fixed either to any extent so pretty much everything will need its own power supply including turrets. Now I know why you are talking about reducing power requirements on everything. Because turrets will need their own supply system a will be severely limited to what you can fit on them.
Lets add this up both direction is power transfer and shields you broke because I brought up stuff.
The beam system you guys messed with after I pointed out you were missing a tick. Distributed shield. Forward stacked power transfer, multi hull armor...
I'm done with the game. Other games are coming out. As long as you keep the mentality that every time someone does something with a tool you don't plan on well you are going to put an end to it all you are left with is the crappy game below.
This game may be in ALPHA but if you are doing this garbage now it is going to get built into the game and will carry through. I'm done. I can't believe I wasted my time checking up on this game the last 3 months then trying it out again. Should have known better.
Update: after several comments this is apparently what some people believe
1) Power transfer beam - they never expected people to use it.
2) Shield transfer beam - they didn't expect anyone to make use of that either?
3) upstream power transfer - used to power turrets, resupply ships with power for jumps... again never expected to be use?
4) blocks fitting together - they actually changed the collision boxes after the rail system so they could fit together - never expected to be used also?
5) docked entities having shields of their own until they get down to 50% then the shields of what they are docked to covers them - I made use of it in the distributive shield demo to reduce shield recharge time - again not expected by them right?
If you really believe that that is more insulting than what I am saying. That is like giving a crack addict $20 5 times in a row and expecting them not to buy drugs and then getting upset because they did and wanting your money back.
On the other hand I am simply saying they got in a bad rut of trying to use the same method to solve their problems. Yea, not good either because they went to the point of effectively breaking the game but it isn't at least that level of incompetence you are suggesting.
But who knows maybe you are all correct and I am wrong and they actually are that incompetent.
I doubt most of you actually believes the development team is stupid or a bunch of morons. I know I don't. So my assumption the reason you chose this answer would be that you where simply trying to be supportive of their decision or choice.
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