Theoretical cores
Each main ship component would have a “core” (not an actual block (except weapon computers), more of a health indicator) with health equal to that component’s mass. When an element that belongs to a certain core is destroyed, that core is damaged and once the core reaches 0 health, the system functions at 10% efficiency unless it is further damaged, totally destroyed, or repaired. Every block represents 2 health (50% of a system has to be destroyed to get its health to 0).
The main core’s original health is 50% of the average heath of the component cores. The main core would still exist and would change colors to show the ships health (use an overlay). The Main core would also have 100% armor to all projectiles but not to disintegrators and collision damage. This will prevent players from using it as a shield while no longer having it be such a weak point.
A ships health is reset once it docks to a station (also works if it is docked to a ship which is docked to a station).
Types of cores:
-Main core
-Thruster core
-Power regeneration core
-Power storage core
-Weapon cores (computers)
Components automatically connect to the “cores”.
Why? Allows players more than one way to destroy enemy ships. Can't just attack one system but have to use tactics to wear down then destroy a ship. Encourages destroying the ship versus drilling.
New ways to destroy ship:
-Use overhaul of ship core when main core is at 0 hp. Link: http://star-made.org/content/overhaul-ship-core
-Use hull absorption for hull to make that useful. Link: http://star-made.org/content/hull-armor-absorption
-Use Ghost blocks to regenerate health even during a battle. Link: http://star-made.org/content/repair-modules-and-ghost-blocks
ex: Suppose you had a 10,000 block ship with every component and two weapon systems. Lets say that each system had 1,000 blocks. This would mean that each component core has 1,000 health, with the main core/ overall ship having 3,000 (all 6 core's health * together then / by 2). This would therefore mean that 3,000 blocks of the 10,000 block ship would have to be destroyed for it to no longer function (33.33%).
Each main ship component would have a “core” (not an actual block (except weapon computers), more of a health indicator) with health equal to that component’s mass. When an element that belongs to a certain core is destroyed, that core is damaged and once the core reaches 0 health, the system functions at 10% efficiency unless it is further damaged, totally destroyed, or repaired. Every block represents 2 health (50% of a system has to be destroyed to get its health to 0).
The main core’s original health is 50% of the average heath of the component cores. The main core would still exist and would change colors to show the ships health (use an overlay). The Main core would also have 100% armor to all projectiles but not to disintegrators and collision damage. This will prevent players from using it as a shield while no longer having it be such a weak point.
A ships health is reset once it docks to a station (also works if it is docked to a ship which is docked to a station).
Types of cores:
-Main core
-Thruster core
-Power regeneration core
-Power storage core
-Weapon cores (computers)
Components automatically connect to the “cores”.
Why? Allows players more than one way to destroy enemy ships. Can't just attack one system but have to use tactics to wear down then destroy a ship. Encourages destroying the ship versus drilling.
New ways to destroy ship:
- Partially destroy multiple "cores”
- Completely destroy a few "cores"
-Use overhaul of ship core when main core is at 0 hp. Link: http://star-made.org/content/overhaul-ship-core
-Use hull absorption for hull to make that useful. Link: http://star-made.org/content/hull-armor-absorption
-Use Ghost blocks to regenerate health even during a battle. Link: http://star-made.org/content/repair-modules-and-ghost-blocks
ex: Suppose you had a 10,000 block ship with every component and two weapon systems. Lets say that each system had 1,000 blocks. This would mean that each component core has 1,000 health, with the main core/ overall ship having 3,000 (all 6 core's health * together then / by 2). This would therefore mean that 3,000 blocks of the 10,000 block ship would have to be destroyed for it to no longer function (33.33%).