No, no, You either must have misunderstood. Idea here is to not have physical cores for systems (thus leading to core drilling), but theoretical ones. This means to damage/destroy thruster core players need to destroy 50% of thruster blocks. After it's done theoretical core is destroyed and the ship can't move anymore.
jzimmerman4
Forgot to show support and like Your post
I like the ideas besides ghost blocks, because i think it'd need the servers/clients to store additional unnecessary data as repairing ships via repair blocks/atrotechnician beams/repair docks/nanites could be done using blueprint. Of course i may be wrong, i'm not Schema to be a god of programming.
And to the repair block - i prefer other suggestions like nanites/repair docks. Yours just make atrotechnician beam pretty useless.