I think the game would bennefit very much if newton's laws were expressed more, such as players having a mass and energy output.
This energy output would work with factors of inertia, how much force, and the mass fo the object, so a player holding still will have no energy, and will most likely move slowly when he moves, while a player moving will have energy equal to his speed, and have a hard time stoping. the speed can not go over the energy the player can produce with out an alternate force, such as gravity or getting hit by a ship. The player can not move an object of greater mass with out another form of force to help, this would make it so a speeding player who hits a small rock of lower mass, will cause the rock to speed away with equal energy and the player to take damage, and also slow down.
These things would be usefull as they could later be used to add a variety of other features such as space tethers used to keep you from speeding away from your ship, or backwards thrusters to slow your ship down, using a ship to tether on to an asteroid, pull it in to your factions station, and have your chums mine the asteroid of it's resources.
You could also go further for realism if one would wish it, depending on how far to realism you wish to go for with force, such as ship rotation needing external forces such as rotating thrusters or such, or maybe solar sails and lasers, or maybe gravitational distributers that force the ship to move towards one direction-
But then again, I am getting off topic, so does anyone else think the game would bennefit from a more realistic force application system? if you do, then good for you! you have won a ficticious cake made of plasma.
This energy output would work with factors of inertia, how much force, and the mass fo the object, so a player holding still will have no energy, and will most likely move slowly when he moves, while a player moving will have energy equal to his speed, and have a hard time stoping. the speed can not go over the energy the player can produce with out an alternate force, such as gravity or getting hit by a ship. The player can not move an object of greater mass with out another form of force to help, this would make it so a speeding player who hits a small rock of lower mass, will cause the rock to speed away with equal energy and the player to take damage, and also slow down.
These things would be usefull as they could later be used to add a variety of other features such as space tethers used to keep you from speeding away from your ship, or backwards thrusters to slow your ship down, using a ship to tether on to an asteroid, pull it in to your factions station, and have your chums mine the asteroid of it's resources.
You could also go further for realism if one would wish it, depending on how far to realism you wish to go for with force, such as ship rotation needing external forces such as rotating thrusters or such, or maybe solar sails and lasers, or maybe gravitational distributers that force the ship to move towards one direction-
But then again, I am getting off topic, so does anyone else think the game would bennefit from a more realistic force application system? if you do, then good for you! you have won a ficticious cake made of plasma.