Newton's laws: force, inertia, and reactions

    Aze

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    I think the game would bennefit very much if newton's laws were expressed more, such as players having a mass and energy output.

    This energy output would work with factors of inertia, how much force, and the mass fo the object, so a player holding still will have no energy, and will most likely move slowly when he moves, while a player moving will have energy equal to his speed, and have a hard time stoping. the speed can not go over the energy the player can produce with out an alternate force, such as gravity or getting hit by a ship. The player can not move an object of greater mass with out another form of force to help, this would make it so a speeding player who hits a small rock of lower mass, will cause the rock to speed away with equal energy and the player to take damage, and also slow down.

    These things would be usefull as they could later be used to add a variety of other features such as space tethers used to keep you from speeding away from your ship, or backwards thrusters to slow your ship down, using a ship to tether on to an asteroid, pull it in to your factions station, and have your chums mine the asteroid of it's resources.

    You could also go further for realism if one would wish it, depending on how far to realism you wish to go for with force, such as ship rotation needing external forces such as rotating thrusters or such, or maybe solar sails and lasers, or maybe gravitational distributers that force the ship to move towards one direction-

    But then again, I am getting off topic, so does anyone else think the game would bennefit from a more realistic force application system? if you do, then good for you! you have won a ficticious cake made of plasma.
     
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    Star made is a VERY VERY VERY un-realistic game, Anygame that allows transsystems travel is to. We cant put to much of realistic physics in for a few reasons.

    1) It would be a night-mare to code and change the game engine around

    2) Star-made is Not supposed to be uber-realistic

    3) it could hurt the fun of the game

    If you want a realistic Game with space, go play KSP or Orbiter
     
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    I like the idea of pulling asteroids and tethering yourself to a ship but I agree with Gameguru star made isn\'t too realistic...
     
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    i know where you are coming from but gameguru and recon pretty much said it, if you were to pull anyhting out of this idea though it would definetly be the tethering and asteriod pulling. now, if this was the case would asteroids also move through space, because then you could use an steroid to bater the enemy. like a slingshot
     
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    Since there is an option to make ateroids work like ships, I think the next step is to add a harpoon or something to grab onto it.
     
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    Well, there\'s this new option now starting to allow asteroids as movable objects, so, have fun ^^ !