Players NEED to spawn with more items now. The nature of the game has fundamentally changed.
Things are much more spread out now. Sublight travel is not a valid option for new players. The difficulty curve in gameplay for...
Newbies
VS
Players who have managed somehow to climb the ladder of success
...is completely unfair. It should not be this difficult for new players to be able to just enjoy the game. They need more items to be able to survive better. The tiny ships that players are able to make from what they start out with is almost never enough to survive the constant pirate attacks they face anywhere and everywhere. It becomes almost impossible for new players to make any sort of progress without a jump drive to get them away from the mayhem of spawn to some unoccupied space - which is next to impossible to find around the vicinity of spawn, especially at sublight speed.
This ties into another issue: New players cannot acquire jump drives by the "intended" personal growth means of mining and crafting because:
These problems could all be solved if new players spawned with like 10 times the amount of items they spawn with now. 25 blocks of hull and a few measly salvage modules is not enough for anyone. It worked ok two years ago when the game was just beginning to take shape and sectors were much closely spaced and everything was simpler, but now the game has evolved to the point where a decent ship is crucial if you want to survive. This shouldn't be so, but it's just how it is.
So, instead of moping and hoping for tons of other things to be changed so that the old spawn items work ok for starting out with, we should take the simpler and more logical approach and re-evaluate what players spawn with.
My recommendation is this:
Absolute Necessities
Defense
Interactivity
Power
Support
Weapons
Travel
If players were given this fair and balanced loadout, they will be able to fare a fair chance in the modern universe of StarMade.
Who's with me? Schema, please change this!
Things are much more spread out now. Sublight travel is not a valid option for new players. The difficulty curve in gameplay for...
Newbies
VS
Players who have managed somehow to climb the ladder of success
...is completely unfair. It should not be this difficult for new players to be able to just enjoy the game. They need more items to be able to survive better. The tiny ships that players are able to make from what they start out with is almost never enough to survive the constant pirate attacks they face anywhere and everywhere. It becomes almost impossible for new players to make any sort of progress without a jump drive to get them away from the mayhem of spawn to some unoccupied space - which is next to impossible to find around the vicinity of spawn, especially at sublight speed.
This ties into another issue: New players cannot acquire jump drives by the "intended" personal growth means of mining and crafting because:
- In order to craft items you have to have the resources for it
- Spawn shops on most servers are usually always out of items + jump drive is very expensive so most newbies cant afford to just buy it from the ship + most servers now use dynamic economy systems that cause items like jump to be far more expensive than normal
- So to get those resources you have to mine from an unclaimed entity, which finding an unclaimed entity around spawn on a MP server is next to impossible
- Most MP servers tend to use large sector sizes that require hours of travel to reach said unclaimed entity in order to mine
- Pirates spawn everywhere now (according to FunnyBunny14 this is intended) and pirate ships with missile-beam weapons are deathtraps for small ships, so the newbies usually will die before they reach their destination anyway
- Newbie is repeatedly killed by pirates/lost in deep space/stranded at spawn
- Newbie gives up and ragequits server, moves on to another one, cycle repeats
These problems could all be solved if new players spawned with like 10 times the amount of items they spawn with now. 25 blocks of hull and a few measly salvage modules is not enough for anyone. It worked ok two years ago when the game was just beginning to take shape and sectors were much closely spaced and everything was simpler, but now the game has evolved to the point where a decent ship is crucial if you want to survive. This shouldn't be so, but it's just how it is.
So, instead of moping and hoping for tons of other things to be changed so that the old spawn items work ok for starting out with, we should take the simpler and more logical approach and re-evaluate what players spawn with.
My recommendation is this:
Absolute Necessities
- 250,000 credits (needs to be high because every server's economy is different and on some items cost much more than on others)
- (all the default personal astronaut items)
- 5 Ship Cores
Defense
- 500 Grey Hull
- 100 Grey Standard Armor
- 50 Glass
- 750 Shield Capacitators (players need good shield protection)
- 250 Shield Rechargers
Interactivity
- 20 Plexdoors
- 2 Docking Modules
- 4 Turret Docking Modules
- 2 Camera Blocks
- 5 Storage (so they can store stuff; very helpful if mining)
Power
- 300 Power Reactors
- 100 Power Capacitators (so new players can use missiles)
Support
- 200 Salvage Modules (so players can make a decent starting-out mining ship)
- 2 Salvage Computers
Weapons
- 2 Missile Computers
- 100 Missile Tubes
- 2 Damage Beam Computers
- 100 Damage Beams
- 5 Cannon Computers
- 250 Cannon Barrels
Travel
- 200 Thruster Modules
- 1 Jump Drive Computer
- 20 Jump Drive Modules
If players were given this fair and balanced loadout, they will be able to fare a fair chance in the modern universe of StarMade.
Who's with me? Schema, please change this!