- Joined
- Dec 17, 2014
- Messages
- 3
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Hello Community,
Just started a few days ago, and im still getting a grasp on things. I only get a few hours a night to actually play, and test the ideas I get from googling/forum trolling while at work. (much like now! Haha.) So, I have a few newb questions that if answered, would save me a ton of tinkering time.
So, ill try to number it out to make it easy on us all 8P
Just started a few days ago, and im still getting a grasp on things. I only get a few hours a night to actually play, and test the ideas I get from googling/forum trolling while at work. (much like now! Haha.) So, I have a few newb questions that if answered, would save me a ton of tinkering time.
So, ill try to number it out to make it easy on us all 8P
- I haven’t successfully made a turret yet. It seems pretty straight forward; but can they shoot Up? Or, are they restricted to their obvious 180 degrees?? Would I need front back left right top bottom facing turrets to achieve optimal coverage??? For example, if I made a giant flying saucer with two huge turrets on the top and bottom only, would that craft be vulnerable to fire from directly above/bellow the turret??
- I haven’t successfully docked two ships together, but have questions about it. I was considering making an star trek “enterprise” eventually, possibly with the dish portion a separate ship. I understand each ‘piece’ would need independent thrust/shields/power when separate; but when connected, do they share power/shields/thrust??? Also, if one of the two ships has a warp drive; would it take both (connected) ships with it?? or would I need to make independent warp systems in each ‘piece’ of the enterprise? From what ive read, turrets take power from their ‘mother’ craft (if they don’t have power of their own) but I have not read anything about Sharing power. Turret’s I understand, but if docked ships don’t share power/shields and are independent systems (even when attached) then I fear my enterprise compartmental idea wouldn’t work (until I have A LOT more knowledge on crafting efficient ship systems.)
- Navigation. Ive been reluctant to make a homeworld/station/factory, for fear of not being able to get back to it. Im starting to learn warp/jump travel; so that helps. Im a bit confused on this principal though. For example, if I remember my ‘home’ is in 16, 4, 7; and I make some 40ish odd warps jumps around, harvesting stuff; could I then reset that waypoint for my home, and theoretically jump keep warp-leaping back home, till I get there??? If that’s correct, maybe I can alleviate my fear of making a space station and never being able to find it again.
- Credits. Most of the guide’s I have seen are dated, and when ive tried collecting/selling the items mentioned, they don’t net anywhere near what I thought they would. What is the current best way to earn quick starter money (and legitimately; I take pride in not using console cheats.) With my navigation issues resolved; would it be more efficient for me to save my gathered resources to craft with?? Or, is it roughly the same net as selling them? Also, since ‘derelict’ stations only give me two kinds of scrap; which doesn’t net hardly any credits; would it be wise to throw those into a micro assembler first, and then sell the capsules I get from them??? Or, rather, craft with those capsules???
- Abandoned Space Stations. Some aren’t my style, but a few ive come across id like to keep. Of course, they are all scrap though, from harvesting…. But, when I press ‘m’ on the station, it says it would take roughly 4 mil to repair it… my question is, if I save up 4 mil; and repair a derelict station, is it then Mine, and I can then salvage all the materials without them being ‘scrap’?? Or, at that point stick a faction block n it, and protect it as mine??
- Moving an asteroid; is it possible??? I understand I could stick a build block on it, but can you drop a ship Core on it, some power/thrust, and actually move it around??? Not quite sure how to accomplish this; if even possible.
- Harvesting. I built a pretty good salvager ship; with the ‘honeycomb’ technique that I see all over youtube. It works pretty good thus far, but would it be faster or me to slap a build cube on an asteroid, and ‘deconstruct’ salvage it with the 10x10x10 stylus?? I did this to a few space stations when I first started; which obviously only netter me Scrap.. but asteroid aren’t scrap and don’t need to be repaired… so im wondering if this build cube principal would be a fster way of swallowing asteroids (until I can make asalvager ‘honycomb’ big enough to do it =p)