(i dont know if they are suggested before but here they are)
LASERS CANNONS
if builded small they do small damage and reloads fast, good for shields
if builded big they doo big damage but has slow reload.
BLASTER CANNONS
Blasters have higher loading speeds, and thus have higher damage output compared to lasers. However, these are notorious for their poor range.
AUTO-CANNONS
Auto-cannons are similar to today's machine guns, with high rates of fire but low projectile damage.
THERMAL FUSION CANNONS
Thermal Fusion weapons are slightly slower, but deal more damage per projectile than auto-cannons. Also, when the scanner is locked onto a target, the projectiles will aim towards it, making them good fire-and-forget weapons.
SCATTER CANNONS
Scatter guns have slow loading speeds, but their projectiles are very fast and have great range. When the projectiles are close to any ship, asteroid,they will detonate in small explosions.
and i think amc could be wiped out forever if these all come in
LASERS CANNONS
if builded small they do small damage and reloads fast, good for shields
if builded big they doo big damage but has slow reload.
BLASTER CANNONS
Blasters have higher loading speeds, and thus have higher damage output compared to lasers. However, these are notorious for their poor range.
AUTO-CANNONS
Auto-cannons are similar to today's machine guns, with high rates of fire but low projectile damage.
THERMAL FUSION CANNONS
Thermal Fusion weapons are slightly slower, but deal more damage per projectile than auto-cannons. Also, when the scanner is locked onto a target, the projectiles will aim towards it, making them good fire-and-forget weapons.
SCATTER CANNONS
Scatter guns have slow loading speeds, but their projectiles are very fast and have great range. When the projectiles are close to any ship, asteroid,they will detonate in small explosions.
and i think amc could be wiped out forever if these all come in