New Ways To Travel: Transwarp, Particle Warp, and More!

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    OK hello my fellow starmaders. I know that people have posted FTL travel ideas before, but i realized that they missed some i thought were pretty substantial in science fiction. I have also included some ideas in this from lesser science fiction that doesnt attract as much attention as classic sci-fi. This is a collection of every idea of FTL travel ive ever heard of.

    WARP: The classic warp drive travel, used heavily in Star Trek. If you have been living under a sci-fi resistant rock and have never heard of warp drive, look it up on YouTube. This could be implemented into the game via use of a warp core block.

    TRANSWARP: In Star Trek, transwarp is a much refined version of warp drive which is used by the infamous cyborg race that is the Borg. This system could be added into the game via a Transwarp Core Network, using three types of blocks: the Transwarp Core, the Transwarp Power Generator, and the Transwarp Booster.

    INTERSPATIAL GATES: As many have said before, one could build and place gates in sectors, like the Supergates in Stargate. To build one of these you would need a Gate Core block. Just place this, build a gate around it as small or as complex as you want, and use it to travel to another sector in which there is a gate.

    PARTICLE WARP: This idea is an idea which i came up with myself. If you decide to post it in a post of your own, please give me credit. To understand Particle Warp, you must understand the theory behind it. This may not sound realistic, but here goes. The way particle warp works is one projects a field of special particles, known as Light Speed Particles (lets call them LSPs) around ones ship. Then, these particles are energized so that they move at the speed of light. Since ones ship is covered in this field, or bubble of particles going at light speed, the ship or ships within the bubble will also go at light speed. This could be implemented into the game by use of two blocks, an LSP Projecter and an LSP Accelerator. One would have to place an LSP Accelerator next to every LSP Projector so that the LSPs can be accelerated. The bigger your ship is, the more LSP Projectors and accelerators it would need.

    SLIPSPACE: I dont know much about slipspace travel, but what i do know is a ship enters slipspace via a self generated portal and comes out in the target sector via another portal, also self generated. This could be implemented into the game via the use of a block called the Slipspace Portal Generator.

    ALCUBBIERE DRIVE: Im 99% sure that none of you have heard of Alcubbiere Drive, unless you have read the Star Carrier series by Ian Douglas. Alcubbiere Drive is a drive in which one creates a bubble of warped, twisted space around a ship. This ship then accelerates to about 99.7% the speed of light and travels at this speed half of the way to the destination. The other half of the way is spent decellerating, so that one does not drop out of Alcubbiere space at unfathomable speeds once at the destination. This could be implemented into the game by use of three blocks, an Alcubbiere Drive, and Alcubbiere Engine, and an Alcubbiere AI. These would all be connected into one system. If one wants to use the alcubbeire drive, one would just use it in the hotbar, like one fires AMCs because they are selected in the hotbar. You would then type in your target sector, and the AI would take it from there.

    Phew. That was alot of typing. If you read the whole way to this sentence, thank you for reading! Please post any other ideas, or anything you have to say, in the comments.
     
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    It is possible to accelerate very quickly with pulse cannons. But, true FTL would involve being able to leave the speed at 50 and allow your server citizens to warp/jump/hyperspace etc. to where they want to go.
     
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    awesome list of stuff...

    Only the \"magic appearance elsewhere\" ones are possible I\'m fairly certain, so warp drive style stuff is out.

    THe transwarp one maybe, if schema gets a diagram drawn up and you click points on a map you want to use the transwarp network of to get there. Which is still basically magic travelling
     
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    Maybe when you build a warp-system, you have to build a station and equip it with warp gate blocks linked to a warp module. all warp module equipped statiosn are automatically linked with the others within its faction/alliance(if a permisison module is used) and when you use the docking beam on the warp gate blocks it opens up the option menu for the coordinates of respective stations with warp-modules.
     
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    The server we were building on has collapsed and everything is lost, so we now have to start fresh. ES and EOTB are not happening. im really sorry guys.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    Nasa jet propulsion lab, from my understanding, is actually TESTING these as a form of FTL travel! MWAHAAAAHAHAHAAAAAAAA MURICA!
     
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    FTL that works by...

    Using negitive energy to collaspse space in between the ship and the target and then re exspand it behind the ship.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    Also, those things will be able to go faster than light, using a bubble in space-time. Time is relative, so if we change how time works in that bubble, years could be seconds inside.
     
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    Wait, that\'s something they\'re building in real life? Space-warping reality-slurpers-and-poopers?

    I stop trying to get into a space based career and start focusing on any career I can get, and then they start getting awesome in the sheer awesome of their space stuff. Walrus damnit.



    Anyhow, the best way I see a Warp working is something someone said above: a little map thing that pops up, and shows the coordinates of the sectors you can access (presumably limited by various factors of which affect range accessible or whether something Fun in the Dwarf Fortress sense of the word occurs), then you immediately teleport to that space.
     
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    How about these? (Sourced from Wikipedia)

    Bistromathic drive[edit source]

    The Bistromathic Drive is a starship propulsion system introduced in the novel Life, the Universe and Everything, the third book of the series.

    The Bistromathic Drive is used in Slartibartfast\'s craft Bistromath and works by exploiting the irrational mathematics that apply to numbers on a waiter\'s bill pad and groups of people in restaurants. the novelLife, the Universe and Everything describes bistromathics as follows:


    Bistromathics itself is simply a revolutionary new way of understanding the behaviour of numbers. Just as Albert Einstein\'s general relativity theory observed that space was not an absolute but depended on the observer\'s movement in time, and that time was not an absolute, but depended on the observer\'s movement in space, so it is now realized that numbers are not absolute, but depend on the observer\'s movement in restaurants.


    Further explanation of the theory behind bistromathics:


    The first nonabsolute number is the number of people for whom the table is reserved. This will vary during the course of the first three telephone calls to the restaurant, and then bear no apparent relation to the number of people who actually turn up, or the number of people who subsequently join them after the show/match/party/gig, or to the number of people who leave when they see who else has shown up.
    The second nonabsolute number is the given time of arrival, which is now known to be one of those most bizarre mathematical concepts, a recipriversexcluson, a number whose existence can only be defined as being anything other than itself. In other words, the given time of arrival is the one moment of time at which it is impossible that any member of the party will arrive. Recipriversexclusons now play a vital part in many branches of mathematics, including statistics and accountancy, and also form the basic equations used to engineer the Somebody Else\'s Problem field.
    The third and most mysterious piece of nonabsoluteness of all lies in the relationship between the number of items on the bill, the cost of each item, the number of people at the table and what they are each prepared to pay for. (The number of people who have actually brought any money is only a sub-phenomenon in this field.)


    The bridge instruments of the Starship Bistromath are ensconced in fake wine bottles.

    The central computational area is a fake Italian restaurant table with seating for twelve encased in a glass cage. The table is decked with a faded red and white check tablecloth with mathematically positioned cigarette burns. A group of robot customers sit round the table, attended by robot waiters.

    The mathematics play themselves out in the complex interplay between continuously circulating keys, menus, watches, cheque books, credit cards, bill pads and scribblings on paper napkins.

    Slartibartfast explains that \"On a waiter\'s bill pad, numbers dance. Reality and unreality collide on such a fundamental level that each becomes the other and anything is possible.\"

    Should the ship\'s captain sit at the table, the mathematical functions speed up; the customers become more vociferous and wave at each other. Eventually, the equation balances, and the customers become polite and civil once more. The more heated the argument, the more complex the equation, and the farther the ship may travel.

    Effectively, the ship takes advantage of the strange rules that only restaurants operate under by turning itself into a controlled, artificial restaurant. This allows a ship equipped with a bistromathic drive to accomplish feats quite outside the normal capabilities of spacecraft, such as travelling two thirds across the galactic disk in a matter of seconds. The drive is notably more controllable than the Infinite Improbability Drive. It is also said to \"make the Heart of Gold seem like an electric pram.\"

    Hyperspace[edit source]

    The Vogon ships use hyperspace travel to go faster than light. They also destroy Earth to make way for a hyperspace bypass. Ford Prefect describes going into hyperspace as \"rather unpleasantly like being drunk\". When asked what\'s so unpleasant about being drunk, he replies, \"You ask a glass of water.\"

    Infinite Improbability Drive[edit source]

    The Infinite Improbability Drive is a faster-than-light drive. The most prominent usage of the drive is in the starship Heart of Gold. It is based on a particular perception of quantum theory: a subatomic particle is most likely to be in a particular place, such as near the nucleus of an atom, but there is also an infinitesimally small probability of it being found very far from its point of origin (for example close to a distant star). Thus, a body could travel from place to place without passing through the intervening space (or hyperspace, for that matter), if you had sufficient control of probability.[1] According to the Guide, the drive \"passes through every conceivable point in every conceivable universe almost simultaneously,\" meaning that you are \"never sure where you\'ll end up or even what species you\'ll be when they get there\" and \"therefore, it\'s important to dress accordingly\". In the 2005 film, for instance, the first time the Improbability Drive is used, the entire ship ends up as a giant ball of yarn for a few seconds, and the main characters are rendered as animated yarn dolls.

    The Guide\'s entry on the drive also states that it was invented \"following research into finite improbability, which was often used to break the ice at parties by making all the molecules in the hostess\' undergarments leap one foot simultaneously to the left, in accordance with the theory of indeterminacy\". It further explains that many respectable physicists wouldn\'t stand for that sort of thing, \"partly because it was a debasement of science, but mostly because they didn\'t get invited to those sort of parties.\"

    The Heart of Gold was the prototype ship for infinitely improbable travel. It is the infinite improbability drive in The Hitchhiker\'s Guide to the Galaxy that saves Arthur Dent and Ford Prefect from very probable death by asphyxiation in deep space after being thrown out of the Vogon ship; the improbable odds against being rescued being 2276709 to one; the superscripted number incidentally being the telephone number of the Islington flat where Arthur went to a fancy dress party and first met—and totally blew it with—Trillian (in the film, the number is 2079460347, which is, oddly enough, a number in Battersea, London—not Islington). Incidentally, Adams explained in the annotated volume of the original radio scripts that it was the eviction of Arthur and Ford out the spacelock of the Vogon ship that led to his own \"invention\" of the Infinite Improbability Drive. Adams realised that he had worked the story into a dead end, thinking in frustration that the only solutions would be \"infinitely improbable.\" In a flash of insight and what Adams called \"mental jiujitsu\", the Infinite Improbability Drive was born.

    In the third book, the Infinite Improbability Drive is discovered to be the Golden Bail of Prosperity in the Wikkit Gate. It is stolen by the white Krikkit robots; however, it was returned and the Heart of Goldreturned to operational status.

    Adams developed the notion of the improbability drive having greater causal (and narrative) effects in later books. For example, when Zaphod\'s great-grandfather discusses his great grandson\'s career-to-date, he explains that Zaphod cannot escape his destiny now the improbability field \"controls you\".

    Karey Kirkpatrick, who with Adams (before his death) adapted the novel for the screen in 2005, described the improbability drive as a \"plot contrivance machine\", allowing Adams to construct elaborate plotlines based on coincidences that would, in other narratives, be considered too improbable to be believed.[2]

    Phargilor Kangaroo Relocation Drive[edit source]

    The Phargilor (or Penargilon) Kangaroo Relocation Drive appeared in fit the sixth of the radio series - it can also be heard on BBC Sound Effects No. 26: Sci-Fi Sound Effects. The drive allows, in an emergency, a ship to be ejected suddenly through the fabric of space time and come to rest far from the starting point, with the pilot rarely having time to plot where the ship will end up. Ford and Arthur use this drive to escape from the Haggunenons.
     
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    Oh fuck yes... HHGTTG drives are incredibly funny, the Improbability Drive is better than the Bistromath one though. Thanks for knowing your stuff mate
     
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    I was wondering if anyone would suggest that a Alcubierre drive as a fast travel system. While I\'ve never read the Star Carrier series the real world version of the Alcubierre drive works slightly differently to the way you described. An Alcubierre drive actual moves the space around the ship, not the actual ship. Because of this there would be no inertia and therefore no need to spend half the trip slowing down. Think of it like a wormhole. A wormhole connects space A to space B. The Alcubierre drive moves space A to space B. During travel it would look like the whole universe went out because you wouldn\'t see anything due to the fact your moving faster than the speed of light. It is practically the real world equivalent of warp drive. As far as gameplay and implementation goes the drive could be added with a simple block. On a side note with gameplay an Alcubierre drive would be very power hungry so this could balance it out with bigger ships, forcing you to have a minimum amount of power blocks before you could use it. It could also be possible to warp a group of ships using only one ship as long as they are within the space that is moved.

    (More infomation:http://en.wikipedia.org/wiki/Alcubierre_drive)
     
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    The slipspace drive,as I know it from the famous Halo series,is a drive that isn\'t a FTL drive,but rather a SoL (Speed of Light) drive.This puts the ship in a wormhole,and in the series,you can\'t go somewhere instantly,but rather at the speed of light,wich can take about 4 light years from Sol to Alpha Centuri,meaning it would take 4 years.