OK hello my fellow starmaders. I know that people have posted FTL travel ideas before, but i realized that they missed some i thought were pretty substantial in science fiction. I have also included some ideas in this from lesser science fiction that doesnt attract as much attention as classic sci-fi. This is a collection of every idea of FTL travel ive ever heard of.
WARP: The classic warp drive travel, used heavily in Star Trek. If you have been living under a sci-fi resistant rock and have never heard of warp drive, look it up on YouTube. This could be implemented into the game via use of a warp core block.
TRANSWARP: In Star Trek, transwarp is a much refined version of warp drive which is used by the infamous cyborg race that is the Borg. This system could be added into the game via a Transwarp Core Network, using three types of blocks: the Transwarp Core, the Transwarp Power Generator, and the Transwarp Booster.
INTERSPATIAL GATES: As many have said before, one could build and place gates in sectors, like the Supergates in Stargate. To build one of these you would need a Gate Core block. Just place this, build a gate around it as small or as complex as you want, and use it to travel to another sector in which there is a gate.
PARTICLE WARP: This idea is an idea which i came up with myself. If you decide to post it in a post of your own, please give me credit. To understand Particle Warp, you must understand the theory behind it. This may not sound realistic, but here goes. The way particle warp works is one projects a field of special particles, known as Light Speed Particles (lets call them LSPs) around ones ship. Then, these particles are energized so that they move at the speed of light. Since ones ship is covered in this field, or bubble of particles going at light speed, the ship or ships within the bubble will also go at light speed. This could be implemented into the game by use of two blocks, an LSP Projecter and an LSP Accelerator. One would have to place an LSP Accelerator next to every LSP Projector so that the LSPs can be accelerated. The bigger your ship is, the more LSP Projectors and accelerators it would need.
SLIPSPACE: I dont know much about slipspace travel, but what i do know is a ship enters slipspace via a self generated portal and comes out in the target sector via another portal, also self generated. This could be implemented into the game via the use of a block called the Slipspace Portal Generator.
ALCUBBIERE DRIVE: Im 99% sure that none of you have heard of Alcubbiere Drive, unless you have read the Star Carrier series by Ian Douglas. Alcubbiere Drive is a drive in which one creates a bubble of warped, twisted space around a ship. This ship then accelerates to about 99.7% the speed of light and travels at this speed half of the way to the destination. The other half of the way is spent decellerating, so that one does not drop out of Alcubbiere space at unfathomable speeds once at the destination. This could be implemented into the game by use of three blocks, an Alcubbiere Drive, and Alcubbiere Engine, and an Alcubbiere AI. These would all be connected into one system. If one wants to use the alcubbeire drive, one would just use it in the hotbar, like one fires AMCs because they are selected in the hotbar. You would then type in your target sector, and the AI would take it from there.
Phew. That was alot of typing. If you read the whole way to this sentence, thank you for reading! Please post any other ideas, or anything you have to say, in the comments.
WARP: The classic warp drive travel, used heavily in Star Trek. If you have been living under a sci-fi resistant rock and have never heard of warp drive, look it up on YouTube. This could be implemented into the game via use of a warp core block.
TRANSWARP: In Star Trek, transwarp is a much refined version of warp drive which is used by the infamous cyborg race that is the Borg. This system could be added into the game via a Transwarp Core Network, using three types of blocks: the Transwarp Core, the Transwarp Power Generator, and the Transwarp Booster.
INTERSPATIAL GATES: As many have said before, one could build and place gates in sectors, like the Supergates in Stargate. To build one of these you would need a Gate Core block. Just place this, build a gate around it as small or as complex as you want, and use it to travel to another sector in which there is a gate.
PARTICLE WARP: This idea is an idea which i came up with myself. If you decide to post it in a post of your own, please give me credit. To understand Particle Warp, you must understand the theory behind it. This may not sound realistic, but here goes. The way particle warp works is one projects a field of special particles, known as Light Speed Particles (lets call them LSPs) around ones ship. Then, these particles are energized so that they move at the speed of light. Since ones ship is covered in this field, or bubble of particles going at light speed, the ship or ships within the bubble will also go at light speed. This could be implemented into the game by use of two blocks, an LSP Projecter and an LSP Accelerator. One would have to place an LSP Accelerator next to every LSP Projector so that the LSPs can be accelerated. The bigger your ship is, the more LSP Projectors and accelerators it would need.
SLIPSPACE: I dont know much about slipspace travel, but what i do know is a ship enters slipspace via a self generated portal and comes out in the target sector via another portal, also self generated. This could be implemented into the game via the use of a block called the Slipspace Portal Generator.
ALCUBBIERE DRIVE: Im 99% sure that none of you have heard of Alcubbiere Drive, unless you have read the Star Carrier series by Ian Douglas. Alcubbiere Drive is a drive in which one creates a bubble of warped, twisted space around a ship. This ship then accelerates to about 99.7% the speed of light and travels at this speed half of the way to the destination. The other half of the way is spent decellerating, so that one does not drop out of Alcubbiere space at unfathomable speeds once at the destination. This could be implemented into the game by use of three blocks, an Alcubbiere Drive, and Alcubbiere Engine, and an Alcubbiere AI. These would all be connected into one system. If one wants to use the alcubbeire drive, one would just use it in the hotbar, like one fires AMCs because they are selected in the hotbar. You would then type in your target sector, and the AI would take it from there.
Phew. That was alot of typing. If you read the whole way to this sentence, thank you for reading! Please post any other ideas, or anything you have to say, in the comments.