- Joined
- Jun 28, 2013
- Messages
- 43
- Reaction score
- 1
Previous to this patch, shield blocks didn't have a flat value. For instance (Not actual numbers) The first shield block would be 2,000 shields, the next would be 700. And then every block after that would be 1 shield point less, so eventually every shield block could end up being worth 1-2 shield points. Since yesterday's patch, shields have been given a flat value.
You may have noticed all your ships are having some power issues. That's not due to power being changed, that's due to the new shield values. Every shield block is now worth a flat 495 shield point, and every shield block after that will still be 495 shield points. This has taken my 2Million shield ship up to 1,699,000,000 (One billion six-hundred ninety-nine million shields on one ship). BUT, shields seem to take an excessive amount of power to recharge now, causing some of my turrets to be incapable of firing for a second or 2 if they are hit.
Now big tough ships are even tougher, smaller ships can have way more shields, and with the new weapons system where beam/AMC or super missiles seem to be the only viable option, the game feels a bit broken to me. Not to mention the issues in the other post I made, here: (http://starmadedock.net/threads/ai-turret-random-laser-deviation.1350/).
They mentioned changing the shields on May 19th, and I remember playing on the 26th for sure and these changes weren't here. Correct me if I'm wrong but I'm pretty sure this is new as of the recent patch.
You may have noticed all your ships are having some power issues. That's not due to power being changed, that's due to the new shield values. Every shield block is now worth a flat 495 shield point, and every shield block after that will still be 495 shield points. This has taken my 2Million shield ship up to 1,699,000,000 (One billion six-hundred ninety-nine million shields on one ship). BUT, shields seem to take an excessive amount of power to recharge now, causing some of my turrets to be incapable of firing for a second or 2 if they are hit.
Now big tough ships are even tougher, smaller ships can have way more shields, and with the new weapons system where beam/AMC or super missiles seem to be the only viable option, the game feels a bit broken to me. Not to mention the issues in the other post I made, here: (http://starmadedock.net/threads/ai-turret-random-laser-deviation.1350/).
They mentioned changing the shields on May 19th, and I remember playing on the 26th for sure and these changes weren't here. Correct me if I'm wrong but I'm pretty sure this is new as of the recent patch.