Effane
I saidly havnt had time to finish writting my advice list due to a new contract i got friday evening, but ill post/send it to you as soon as im done.
On your equation, i think you give blast radius to much importance, and projectile speed not enough tbh.
Well fuck it, dont know when ill have time to finish it, so ill post this rough draft, maybe it already will be of some use or spark some ideas.
Turn Speed
You might know this, but currently larger ship battles are just a pure strafing battle, as the turnspeed is just to darn slow. I highly suggest to increase this, a good benchmark would be a 200m long ship needing around 8 seconds to make a full 360° turn.
Thrust
Also, its quiet easy to get nearly insane accelerations, which sadly are omnidirectional, i personally would add a slight negative boxdim multiplicator to thrusters so simulate some pseudo inertia on bigger ships.
DPS
While youve increased the DPS of various weapons, i would suggest nerfing all weapons, simply because otherwise you will reach the realm of even more insane high numbers. So say since you have a Cannon with 10 DPS, try to reduce it to 5, since you halved that weapon, look if you could do the same with the others, if not, try another number. In essence, try to keep the global DPS per Block as low as possible.
Shields
I hope you aware that shields are rather useless in real PVP, if someone tells you something else, then he never fought a real PVP Meta Ship, simple as that. So they do need a major buff, especially the ShieldCapacityPow needs to be turned into a bonus instead of a malus, as on average big ships quiet frankly throw around much higher damage outputs per mass unit.
Alpha
Bad alpha, bad, go in some corner and think about what youve done!
Joke aside, alpha damage is currently the bane of any good PVP fight, so i highly suggest reducing the alpha capabilities of most weapons. That "Plasma Scram" and "Fusion Torpedo" nearly gave me an aneurysm, not because of the cheese names, but because of their potential alpha capabilities. Note if a PVP ship with default Meta cant oneshootkill itself and opponent around 50% larger, its a bad PVP ship currently, and that all due to alpha strikes. So break that meta.
Energy Regen vs Capacity
Okay, this is kinda a scaled down thing out of my big WIP suggestion thingy:
If you want to go really crazy, and i mean crazy in terms of batshit "shit this could actually work" kind of crazy, think about changing the whole Energy Meta Game. Right now, Power Cap is nothing more than just a buffer you need for high alpha weapons, it serves no other purpose, because if you can build good ships, they WILL supply more than enough Energy/S to supply all system running in Combat. So lets go crazy and try something new.
- Decrease Energy Regen, around 5% or les
- Reduce Energy Cost of weapon systems to around 10%
- Reduce Energy Cost of everything else to around 5%
- Increase Energy Capacity, around 20x (or even higher)
- If you do this, you need to go down on alpha damage, otherwise people WILL abuse this for insane oneshootwonder ships
What this would do is make ships in combat run on Capacitors, while they will still have enough energy to run Thrusters, Tools, some Effects and normal Shield Idle, but while in combat they would slowly deplete their Capacity with using their Weapons and Modules, forcing people to think about how they use their system. This would even enable you to change the Effect Module meta game, think about Overdrive being like some limited Afterburner, use it and youre faster, but youll run your Cap dry if you dont watch out, or use a lower Overdrive that allows you to stay mostly Cap stable, same with other effects like Ion. People would need to think about how they utilize their energy, not just run everything all the time.