- Joined
- Sep 7, 2013
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Antimatter is going to be in starmade even after the weapons update, so why not make it more complex instead of a standard, everyday weapon?
Antimatter in real life is highly destructive. Antimatter annihilates with regular matter on contact, so it would be necessary to prevent contact, for example by producing antimatter in the form of solid charged or magnetized particles, and suspending them using electromagnetic fields in near-perfect vacuum. Of course, this is no issue with power gens that can produc infinite amounts of power with no input at ALL, and railguns with the ability to launch this stuff. Due to the nature of antimatter, and the fact that it COMPLETLEY IGNORES tensile strength and hardness of a material, the armor used to protect against it would be better the DENSER IT WAS, as there would be more matter there to annihilate. Meaning, titanium would be worse than steel, despite the fact that titanium is almost twice as hard and three times as strong as steel, simply because titanium is about half as dense as steel.
This suggestion asks for hull and hardened hull to be renamed, and two new armor types to be added, and for a new stat to come about.
Here's the rundown:
Armor types
Armor Name
Health
Armor
Mass/antimatter resist
Aluminum
100
25%
.1 / 5%
Titanium
200
50%
.2 / 9%
Osmium
100
50%
2 / 45%
Steel
100
25%
.4 / 19%
The numbers may be tweaked, but as you can see, the proposed adds depth as well as choice. Regular armor affects all but antimatter cannons, and antimatter resist replaces it for AMC dealt damage. Do you want your ship to be good against antimatter but be utterly slow? or do you want it to be fast and strong versus everything BUT antimatter?
The numbers are based on realism, with balance not in mind at ALL. Please reply with suggestions.
Antimatter in real life is highly destructive. Antimatter annihilates with regular matter on contact, so it would be necessary to prevent contact, for example by producing antimatter in the form of solid charged or magnetized particles, and suspending them using electromagnetic fields in near-perfect vacuum. Of course, this is no issue with power gens that can produc infinite amounts of power with no input at ALL, and railguns with the ability to launch this stuff. Due to the nature of antimatter, and the fact that it COMPLETLEY IGNORES tensile strength and hardness of a material, the armor used to protect against it would be better the DENSER IT WAS, as there would be more matter there to annihilate. Meaning, titanium would be worse than steel, despite the fact that titanium is almost twice as hard and three times as strong as steel, simply because titanium is about half as dense as steel.
This suggestion asks for hull and hardened hull to be renamed, and two new armor types to be added, and for a new stat to come about.
Here's the rundown:
Armor types
Armor Name
Health
Armor
Mass/antimatter resist
Aluminum
100
25%
.1 / 5%
Titanium
200
50%
.2 / 9%
Osmium
100
50%
2 / 45%
Steel
100
25%
.4 / 19%
The numbers may be tweaked, but as you can see, the proposed adds depth as well as choice. Regular armor affects all but antimatter cannons, and antimatter resist replaces it for AMC dealt damage. Do you want your ship to be good against antimatter but be utterly slow? or do you want it to be fast and strong versus everything BUT antimatter?
The numbers are based on realism, with balance not in mind at ALL. Please reply with suggestions.