So, anyone who has used the pulsars knows that they are slightly unwieldy and hard to use. Since most of the desire for pushing other ships comes in the form of launching stuff from carriers, and having all of those bubbles and crosses everywhere is a pain.
Its a new computer/functional block pair, calling it "Linear Accelerator" and "Accelerator Controller"
The linear accelerator will only form groups with adjacent accelerators with the same orientation, because the orientation of the accelerator is the direction of the push. The push is applied evenly to the entire volume of the bounding box. The force of the push scales with the mass of the group, and inversely with the area (perpendicular to push direction).
The difference between this and the pulsar is that the accelerator can stay active for continuous periods of time. The power usage increases over time, just having it active. When another ship is in the field, the energy needed to get the same force from thrusters is added, per ship in the field.
Its a new computer/functional block pair, calling it "Linear Accelerator" and "Accelerator Controller"
The linear accelerator will only form groups with adjacent accelerators with the same orientation, because the orientation of the accelerator is the direction of the push. The push is applied evenly to the entire volume of the bounding box. The force of the push scales with the mass of the group, and inversely with the area (perpendicular to push direction).
The difference between this and the pulsar is that the accelerator can stay active for continuous periods of time. The power usage increases over time, just having it active. When another ship is in the field, the energy needed to get the same force from thrusters is added, per ship in the field.