- Joined
- Aug 10, 2013
- Messages
- 290
- Reaction score
- 367
First off, a job well done on improving weapon varieties.
This new pulse weapon is interesting and provides some new tactics, but it still needs some work;
Me and my pal did some testing and found out that the force bubble isn't very large to begin with- It barely encompassed our 25 block wide fighters, but when we installed it on a bigger ship, the effect was ... unexpected.
Ship size doesn't affect the size of the bubble. The size or configuration of the weapon blocks won't matter much either in that regard, only reload time seems to improve. Also, the bubble's center likes to pick one corner of the weapon as a starting point.
Here's some screenshots:
In my opinion, to make it work properly, the weapons's base radius should be two times that of the ship it's placed on, and adding more weapon blocks should improve it further, and the bubble should always be centered on the ship core or the ship's geometric center point.
Keep up the good work!
This new pulse weapon is interesting and provides some new tactics, but it still needs some work;
Me and my pal did some testing and found out that the force bubble isn't very large to begin with- It barely encompassed our 25 block wide fighters, but when we installed it on a bigger ship, the effect was ... unexpected.
Ship size doesn't affect the size of the bubble. The size or configuration of the weapon blocks won't matter much either in that regard, only reload time seems to improve. Also, the bubble's center likes to pick one corner of the weapon as a starting point.
Here's some screenshots:
In my opinion, to make it work properly, the weapons's base radius should be two times that of the ship it's placed on, and adding more weapon blocks should improve it further, and the bubble should always be centered on the ship core or the ship's geometric center point.
Keep up the good work!