- Joined
- Jul 5, 2013
- Messages
- 3
- Reaction score
- 0
I came up putting some ideas together to bring more player objects to the game.
- First, nerf the modifiers for mining in unowned and owned systems.
- Bring "aura" modules to the game. They will be toggled with cooldown timer when deactivated
- Bring buffs to:
- - increase damage systems
- - decrease system cooldowns
- - bring more loot to mining (nerf default configs)
This could lead to warfare systems, bringing more effective "support" to war and general gameplay.
those system may be restricted to ships only and (maybe) disable the functionality of using turrets, so it can't be abused (or decrease effectiveness of the "buff" systems).
This can be refined like a lot. I just put together a few thought I had about building more roles.
- First, nerf the modifiers for mining in unowned and owned systems.
- Bring "aura" modules to the game. They will be toggled with cooldown timer when deactivated
- Bring buffs to:
- - increase damage systems
- - decrease system cooldowns
- - bring more loot to mining (nerf default configs)
This could lead to warfare systems, bringing more effective "support" to war and general gameplay.
those system may be restricted to ships only and (maybe) disable the functionality of using turrets, so it can't be abused (or decrease effectiveness of the "buff" systems).
This can be refined like a lot. I just put together a few thought I had about building more roles.
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