New logic Delay block

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    it would be great,
    if you can add a delay ticks in one delay block,
    it would clear up alot of space for more things in a ship and,
    thanks for you time for reading this :D
     

    Criss

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    Why not just add this functionality to the already existing logic block?
     

    Edymnion

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    I'm not exactly sure what it is you're asking?

    Do you want to delay ticks on things like factories and storage containers? Do you want to delay clock pulses for logic (if so, thats pretty easy to rig if you know circuit logic)?
     

    Spartan4845

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    What about delay blocks that we select the time they delay?
     

    Auriga_Nexus

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    What about delay blocks that we select the time they delay?
    I actually think this was what the OP was getting at. And yes, I think being able to set the delay time on a delay block would save a LOT of time in the long run.

    However, I think there should be a limit as to how long the variable delay can be, because I think just using a single delay block as a timer set for 5 minutes is kind of cheating. Though that does give me an idea....
     

    NeonSturm

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    Any single block which halves or quarters the number of input pulses would allow to build counters much easier (with and).

    Initial: pulser -> delays 0a 0b 0c 0d 0e -> and
    Pulse: pulser -> delays <2a <8b <16c <32d <64e -> and( pulser, a, c => 1+2+16 == 19 )

    EDIT: Now do it with Flip-Flops (remember that 'and' requires multiple inputs)
    Posted in Auriga_Nexus's thread
     
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