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- Jul 2, 2013
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So I have been thinking about this new combine system long ago. I don't know if there are any posts about similar concept but I can't find any so I'm gonna post it anyways.
This is how it works.
It is very simillar to both ship docking and turret docking, but the idea is, the docked ship will connect and become part of your main ship. You can control the system on the docked ship from your main ship, and the docked ship can't move around like a turret, also no ai module is needed. So what you can do is, combine ships together to make one super ship, and make replaceable parts for the ship.
You can dock different epuipments to the mainship depense on your needs.
If you are going to fight a faction war, and you need to equip a powerful main cannon, you might want to dock some power unit that can generate and store extra power for the cannon.
If you wanna do some mining, you might wanna dock a mining laser unit to it,
If you need speed you can add a jet pack on your ship.
You can always undock combined parts if you need to lose some weight to run from pirates or other players.
This system needs a combine module, combine enchancers (I personally hate the enchancer system and the green box thing. I hope some day Schema will come up with a docking system that doesn't involve this two things), and a combine computer.
First assign the combine computer to the hot bar, then shoot the combine module on the other ship just like docking,
The ship will be docked to the main ship and now it is part of it, except there is no gap between two ships, unlike other docking system.
When combined, energy regen, energy capacity, thrust and shields on both ships will be added up and re-calculate as one single ship. The combine computer will be used to manage how other system, basically weapon system on both ships are connected.
For example if you combine three ships with AMC cannons to the main ship, you can use the combine computer on the main ship to decide whether the three weapon computers on those gun ships stay seperated (so they take three slots on hot bar), connect all extra computer into one (takes one slot on hot bar), or connect to a existing weapon computer on the main ship (takes no extra slot on hot bar).
When combined if any weapon blocks, e.g. amc blocks, on both ships are physically connected, will be considered as one cannon. The control and output will use the main ship's setting.
Sorry if anything is not clear, English is my second language.
TL;DR, Combine ships together. Make replaceable parts
This is how it works.
It is very simillar to both ship docking and turret docking, but the idea is, the docked ship will connect and become part of your main ship. You can control the system on the docked ship from your main ship, and the docked ship can't move around like a turret, also no ai module is needed. So what you can do is, combine ships together to make one super ship, and make replaceable parts for the ship.
You can dock different epuipments to the mainship depense on your needs.
If you are going to fight a faction war, and you need to equip a powerful main cannon, you might want to dock some power unit that can generate and store extra power for the cannon.
If you wanna do some mining, you might wanna dock a mining laser unit to it,
If you need speed you can add a jet pack on your ship.
You can always undock combined parts if you need to lose some weight to run from pirates or other players.
This system needs a combine module, combine enchancers (I personally hate the enchancer system and the green box thing. I hope some day Schema will come up with a docking system that doesn't involve this two things), and a combine computer.
First assign the combine computer to the hot bar, then shoot the combine module on the other ship just like docking,
The ship will be docked to the main ship and now it is part of it, except there is no gap between two ships, unlike other docking system.
When combined, energy regen, energy capacity, thrust and shields on both ships will be added up and re-calculate as one single ship. The combine computer will be used to manage how other system, basically weapon system on both ships are connected.
For example if you combine three ships with AMC cannons to the main ship, you can use the combine computer on the main ship to decide whether the three weapon computers on those gun ships stay seperated (so they take three slots on hot bar), connect all extra computer into one (takes one slot on hot bar), or connect to a existing weapon computer on the main ship (takes no extra slot on hot bar).
When combined if any weapon blocks, e.g. amc blocks, on both ships are physically connected, will be considered as one cannon. The control and output will use the main ship's setting.
Sorry if anything is not clear, English is my second language.
TL;DR, Combine ships together. Make replaceable parts