Nickizzy
Sounds lot like some sort of "sniper" chamber. Though I don't quite grasp the switching.
Perhaps have a "mode" chamber for things like that? With more than just a "sniper" mode.
I'm not sure how to call it, but I suggest some kind 'beacon' or 'fake reactor' chamber.
Decoy chamber?
Is this even still the offical name?
It's "reactor capacity" now IIRC.
In light of the repulsor block they've shown us maybe it's some sort of passive repulsor effect that kicks away other ships?
a system that converts part of your armor hitpoint pool into a smaller part of your shield hp pool and vise-versa
But shield is basically energy, while armor and SHP, which is going to be replaced with reactor HP btw, are "matter".
And while conversion of one into the other is neat concept, it doesn't really fit in.
Now, wouldn't some sort of self-repair chamber that repairs the armor of blocks that didn't get vaporized be better?
On top of what's been said already I'd like to add another effect "family" - overdrive chamber.
(Very) Limited-time boost of a specific system: shield regen, thrust (not turn rate), power gen and etc.
Either
"charge when not in use—discharge in use" or
"fixed duration—cooldown" based.
I'm looking forward to used-to-be piercing defensive effect, armor boost.
Together with armor self-repair it could very well change the way we protect our ships.
In theory, it could even challenge the current undisputed reign of shields as the go-to for passive ship defense.