Please consider adding the following blocks.
(DONE)Mobile Shop Block: This will allow players to setup capital ships that act as home points. I'd like to make a capital ship that can act as a base for my group of friends to explore the universe.
Linked Jumpgate Block: It's like docking, but doesn't connect the two ships physically. You can then fly the second ship away somewhere far away. Any ship that gives power to this block via power beam is teleported to the other block.
Remote Control Block: Provides a method to globally set all turret AI settings on a ship.
Repair from Schematics Block: The ship is repaired back to the schematic on file slowly. I imagine a drydock/shipyard rings that you can pass a heavily damaged ship through to be repaired back to factory conditions. Just point the beam at the core of the ship that needs repair. The core should act as the coordinate center for the repair schematic.
(IN PROGRESS)Permission Block: To lock down the ship access to a crew that has the right access codes. This ship is not invulnerable, just can't be commanded. Please make it access code. It would make for interesting politics to have spies who try to get the access codes for a ship.
Deep Space Tracking Block: A device that broadcast a guide arrow on a specificiable tracking frequency from anywhere in the universe (it's a big universe). I have trouble finding my friend's ship sometimes when they move out of range. It'd be nice to see where they are no matter how far they are away. (Bonus points if you make it so that this can be placed on enemy ships to track them)
Tractor & Repulsor Beam Block: A beam that generates a pull or push force on whatever it hits. More blocks adjacent to powerblocks should increase or decrease the power of the beams.
Thanks!
(DONE)Mobile Shop Block: This will allow players to setup capital ships that act as home points. I'd like to make a capital ship that can act as a base for my group of friends to explore the universe.
Linked Jumpgate Block: It's like docking, but doesn't connect the two ships physically. You can then fly the second ship away somewhere far away. Any ship that gives power to this block via power beam is teleported to the other block.
Remote Control Block: Provides a method to globally set all turret AI settings on a ship.
Repair from Schematics Block: The ship is repaired back to the schematic on file slowly. I imagine a drydock/shipyard rings that you can pass a heavily damaged ship through to be repaired back to factory conditions. Just point the beam at the core of the ship that needs repair. The core should act as the coordinate center for the repair schematic.
(IN PROGRESS)Permission Block: To lock down the ship access to a crew that has the right access codes. This ship is not invulnerable, just can't be commanded. Please make it access code. It would make for interesting politics to have spies who try to get the access codes for a ship.
Deep Space Tracking Block: A device that broadcast a guide arrow on a specificiable tracking frequency from anywhere in the universe (it's a big universe). I have trouble finding my friend's ship sometimes when they move out of range. It'd be nice to see where they are no matter how far they are away. (Bonus points if you make it so that this can be placed on enemy ships to track them)
Tractor & Repulsor Beam Block: A beam that generates a pull or push force on whatever it hits. More blocks adjacent to powerblocks should increase or decrease the power of the beams.
Thanks!