Neotronix Defensive Solutions [NDS] // Experimental Technologies Division

    Guthris

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    Neotronix Defensive Solutions [NDS] // Experimental Technologies Division

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    NDS is a global defence, aerospace and security company employing around 15.000 people throughout the verse. Our wide-ranging products and services cover air, land and naval forces, as well as advanced electronics, security, information technology, and support services. One of the leading manufacturers of defense and offensive planetary and orbital installations.
    We provide over 2000 planets and 600 corporations with bunker emplacements, dome-shield emitters, C-RAM systems, Orbital and planetside weapon emplacements, Low and high resolution tactical and civilian sensor arrays and much more.

    Neotronix is on the bleeding edge of emerging markets in orbital satellites for both military and commercial use.

    Since the onset of starting operations in this universe we have compiled a comprehensive nomenclature system to aptly define and label all our released materials, assets and technologies.


    Neotronix Defensive Solutions is subdivided into several divisions:

    Experimental Technologies Division
    - Mechanized Planetary Division
    - Research & Development Think tank
    - Prototype Skunkworks
    - Traxis Heavy Industries
    Derivative of Cabal Weapons/Technologies & Neotronix Defensive Solutions

    Neotronix United Naval Command Group
    - NDS Centralized Admiralty
    - NDS Engineering Core
    - NDS Arx Strike Recon Division
    - NDS Rapid Response Deployment Fleet
    - NDS Territorial Defense Fleet
    - NDS Border Defense Initiative



    Nomenclature:

    AMS
    Size scaling:
    Femto Class AMS
    Pico Class AMS
    Nano Class AMS
    Micro Class AMS
    Light Class AMS
    Medium Class AMS
    Heavy Class AMS
    Subcap Class AMS
    Capital Class AMS
    Titan Class AMS
    Omega Class AMS

    Offensive Turrets
    Size scaling:
    Ultra-light Turret : ULT
    Light Turret : LT
    Medium Turret : MT
    Heavy Turret : HT
    Subcap Turret : ST
    Capital Turret : CT
    Titan Turret : TT
    Omega Turret : OT

    Naming scheme
    Abbreviations explained in project full descriptions:
    NDS : Neotronix Defensive Solutions
    V : Version, changes upon rebuild of internal systems
    Mk : Mark, changes upon rebuild of exterior shape
    G : Generation, G1 Predominantly Grey Armor, G2 Predominantly Dark Grey Armor
    APL : Applique armor, spaced armor or additive layers partially attached to the main hull or externally docked in layered overlap
    Ausf : Ausführung, Applies to turrets and, ground combat vehicles. Iteration number replaces Mk designation

    TAC : Tactical loadout [PVP]
    DEF : Defensive loadout [PVE]
    ENCOM : Stealth loadout [RP]

    A1 : Tier 1 armor - Basic Hull
    A2 : Tier 2 armor - Standard Hull
    A3 : Tier 3 armor - Advanced Hull

    On armor thickness:

    We recognize 9 types of armor composition, 4 of which that relate to brute force thickness.
    By default basic and standard armor will never exceed 1 layer thickness apart from stacked detailing internal or external. Thickness is applied on advanced armor and is as follows:

    LAS : Light Armor Stealth Composite - 1 layer motherboard
    HDF : High Density Dynema Foam - 1 layer
    NNF : Non-newtonian Honeycomb - 2 layers
    MTi : Mono-crystalline titanium composite - 3 layers
    DUr : Depleted Uranium - 4 layers or more

    TCL : Tungsten Carbide Laminate - Interlace docked 2 x 1/2 armor slab
    TaHfC : Tantalum Hafnium Carbide - Interlace docked 2 x wedge
    Δ : Delta Composite, Trilaminate Chobham Beryllium-Nickel-Boron Fiber Nanoweave Composite - Interlace docked 3 x corner piece
    E228 : Element 228 - Interlace docked - Interlace docked 4 x tetra
     

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    EMC007

    The guy who's always in way over his head
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    Project 560

    Tier 1 Light Defence Platform




    This is actually really cool, I'm surprised I haven't seen any of your stuff before.

    A lot of the things in this thread look very evil, and I like evil and badass-looking things. I'm not sure if that was the intent originally, for them to look evil, but they do a very good job of it. They look really, really cool nonetheless.

    Very good job on everything here, I have not seen one thing here I do not enjoy looking at.
     
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    Dr. Whammy

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    Project 562 // NDS - Saratoga Class Heavy Defense Platform
    Reactor room WIP 75% shape definition - 50% detail level







    ....Annnnd I have to go change my pants.
     

    Guthris

    Lord Commodore Horatio Solomon Guthris
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    Project 565 // NDS - Agricultural Processing Facility WIP

    Drone operated automated processing facility that purifies water, produces oxygen and stores massive food stocks before transportation to its patrons.
    Over 1600 bays with plants, 718080 in total.
    Water treatment mounted externally, oxygen is siphoned off by vent and CO2 is reinserted to complete the cycle.

    Station 60% done. Detail 25% done













    Reactor maintenance drones for now, Ill put up the farming drones soon. Gotta make their docking bays first





     
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    Guthris

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    Prototype 526 // NDS - Draconis MBT V3G2APL Type M TUSK

    Working on an older side project. Upgraded the Draconis a while back, but now we have grates so the applique armor is getting an upgrade







    Prototype 523 // NDS - Heron Tank Dropship V2G1

    The dropship was redesigned to be able to carry the tank into combat
    Featuring retractable landing gear, front loading bay with docked landspeeder, sidedoors with deployable armor bulkheads, Antigrav systems, Pitchable rotors and a minor machine gun turret on the top.








     

    Guthris

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    Prototype 552 // Neotronix Navy Warship WIP

    Inspiration:
    Sea Shadow (IX-529) - Wikipedia
    USS Zumwalt - Wikipedia

    Project designation: Kyoto Class Guided Missile Light Destroyer
    Getting into the second of my line of ships based on the style of naval stealth vessels and their distinctive geometric flat panel fluidity in the design philosophy.
    Final render of the ship will be completely flat. All details emerge through a rail based 'siege mode'. Flatpack seamless ams turrets, hatch deployed anti-fighter turrets and case-mount deployed radar hard points all emerge from the ships innards.
    The rear bay has space for 6 of the signature ultralight fighters.

    The first ship where I've ever had to consider the design horror of working on an even symmetry design. For the sake of balance everything has been scaled down to allow for row setups rather than center mounted on the ventral or dorsal planes.
    The end result after laying the hull has payed off and I've gotten the shape i was after, a wave piercing sharp coning tower and ramming pike



     
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    Project 565 // NDS - Agricultural Processing Facility WIP

    Drone operated automated processing facility that purifies water, produces oxygen and stores massive food stocks before transportation to its patrons.
    Over 1600 bays with plants, 718080 in total.
    Water treatment mounted externally, oxygen is siphoned off by vent and CO2 is reinserted to complete the cycle.

    Station 60% done. Detail 25% done













    Reactor maintenance drones for now, Ill put up the farming drones soon. Gotta make their docking bays first





    Wow. Great idea.

    Btw. is there a cc entry for the Heron Tank Dropship V2G1 around? I would like to add it to my city themed station.
     

    Guthris

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    Wow. Great idea.

    Btw. is there a cc entry for the Heron Tank Dropship V2G1 around? I would like to add it to my city themed station.
    Not yet, since its an integral part of a much larger project. I'll upload it with my carrier when I finish it. Right now that is being held back before the fix of ⚓ T2140 Display Module 50fps to 8fps
     
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    I don't know if I even play this game in 2 months anymore. =( And please don't let me download a whole carrier just for one dropship. =)
     

    Guthris

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    Slowly getting done with the section that holds the containers. Its gonna get some binding section and overhead floodlights but overall ill let the randomness of the color pattern speak for itself. These are not docked btw just pasted transplants since the lag would make it unplayable. I will however make a standardised upload since this is my default container size. 9x9x31
     

    Guthris

    Lord Commodore Horatio Solomon Guthris
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    A sneak peak at something im updating so you guys can finally enjoy a capable pvp ship. Final weight comes in at 500k mass. Pre auxiliary design

     

    Guthris

    Lord Commodore Horatio Solomon Guthris
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    PVP CONTENT

    Half a million tons of hatred.

    NDS - Salamis Assault Destroyer V3G2 Ausf TAC/A3

    Anti capital brick to the face.
    Design inspiration: hatred for the human race. Intense melancholie, lack of will to live & perpetuating misanthropy.




    Edit: up for download!

    Project 552 // NDS - Salamis Class Assault Destroyer V3G2 Ausf TAC-A3

    NDS - Salamis Assault Destroyer V3G2 Ausf TAC-A3



    [edit] sketchfab premium ran out, maybe in the future with added compression i can reupload a smaller filesize. For the moment the pictures will have to do. -January 2020
     
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    Guthris

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    NDS - Project 562 Saratoga Class Heavy Defence Platform

    Go bigger or get the fuck out of my territory.

    Very early stage laying of the main hull. Pre relief sculpting. Pre systems. Pre everything but sizing this thing up.

    Projected standoff force: 2 million damage per second

     
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