3 blocks thickHow thick is the door, one block? If so, go with different slab heights.
Three blocks and you can make some interesting cross threading stuff.
Or you could do a roll away door by breaking it into many vertical strips each on their own docker that roll up/to the side and then back, letting you get the look of a huge solid door disappearing into a space that is entirely too small to hold it.
I've used that on a couple of ships, and while it looks cool when it works, it can also be finicky. My design used pretty basic logic, admittedly - the rails all switched at once, which led to pauses and "bouncing" of the docked entities as they detected collisions. When it works smoothly, it reminds me of a garage door. I imagine that you could add (extensive) logic to add delays for each rail and make things more orderly, but I didn't have the space on the small ships I tried it on for such adventures.Or you could do a roll away door by breaking it into many vertical strips each on their own docker that roll up/to the side and then back, letting you get the look of a huge solid door disappearing into a space that is entirely too small to hold it.
make the corner junction rail (and two or so on either side) faster and it should also fix the problem.I've used that on a couple of ships, and while it looks cool when it works, it can also be finicky. My design used pretty basic logic, admittedly - the rails all switched at once, which led to pauses and "bouncing" of the docked entities as they detected collisions. When it works smoothly, it reminds me of a garage door. I imagine that you could add (extensive) logic to add delays for each rail and make things more orderly, but I didn't have the space on the small ships I tried it on for such adventures.