Need help with pirates

    Joined
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    • Legacy Citizen
    Hey all I am pretty new to starmade, i have made a couple small scouts and miners. Recently I build a fighter that was designed to go up against pirate ships. I have approx 652 antimatter cannons 4 arrays of 3x3x18. Each array is set to standard settings so damage: 322 each. I find myself lasting decently well in combat fights when i keep my distance and try to be strategic but i have been unable to take down a single fighter. When i engage i try to stay like 400-600m away but at that distance I can hardly even see them let alone have any clue as to where their ship core is, and at the same time his 10 friends are pelting me. I find it nearly impossible to take down a single fighter in open space. I am debating on whether to just scrap a fighter design and go for a stealth bomber but missles cant get through shields. Maybe I just need to pelt the enemy shields with my cannons then switch to shields? Can someone please help me out here.

    Thanks
     
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    • Purchased!
    • Legacy Citizen 2
    You\'re fighting convergence, My good man.

    What you have here is multiple cannons, all far away from the center of your craft/point of view, all trying to strike a single target. In order to do this, each individual cannon needs to aim inwards at the same spot, separate from the other cannons, and converge on a single point, the enemy target. The game handles this automatically, but Said enemy target is always moving. Closer and farther, left and right, up and down. based on what your cross hair is on when you pull the trigger, the computer adjusts all your separate weapons for that one point. but since your target keeps moving after this, your shots converge at the right point in space, but your target is no longer there, so your shots crisscross and shoot out into the distance. On top of this, you, the player, also have to lead your shots, trying to hit the target where you think it\'ll be by the time your shot makes it down range.

    In short, you\'re trying to get several separate guns to hit a moving target from a single viewpoint.

    Try this: Instead of several guns far apart, build one gun and either give it it\'s own cockpit viewpoint and aim from there, or mount said gun right under your main viewpoint. You\'ll have zero convergence issues, and will only have to worry about leading your target.

    I have a 32 mass starfighter with a single twenty-block AMC in it\'s nose, right under My cockpit, and I have no trouble dropping AI targets, because I only need to lead My shots, and not have to worry about mis-convergence or alignment issues.

    Hope this helps, and good hunting.