Add nubulas to the game.
For those who don't know a nebula is essencialy a huge cloud of gas left over from a supernova. In game these can have lots of potential effects (other than looking pritty google nebula or click here if lazy) for example:
These can vary heavily in size and apearance and will be a massive pain to code and implament but i think it'd be well worth it.
Also if collition damage was ever add to the game there'd be an even greater risk in entering a nebula.
For those who don't know a nebula is essencialy a huge cloud of gas left over from a supernova. In game these can have lots of potential effects (other than looking pritty google nebula or click here if lazy) for example:
- Radar block in nebulas as well as visability reduction making nebulas strong defensive possitions when running away from a fight or good starting points for ambushes
- Slow damage in some nebulas that can/must look distinct and different from normal ones, the gases are likely hot, or perhaps theres static electricity or strong radiation in there (see next point) so you best only venture in if you have a shield that can recharge faster then the damage rate. These kinds of nebulas would be good to hide deralict ships packed full of goodies in.
- Special shield requirements, energy shields might not act at the apropriate frequency to stop all kinds of radiation, perhaps some nebulas will damage the pilot unless special radiation shield/shield modulator blocks are present. Maby have colour coded shield types that you can switch between to stop different kinds of radiation.
- Regeneration and buffs, magneticaly charged metal particles in the cloud can stick to your hull fixing cracks and maby giving a temporary/perminent armour buff, maby energy in the cloud can be tapped by a special block or regular blocks to supliment energy production, maby the energy can power up shots fired through it.
- Hiding loot, as mentioned above, all your radar will show is a nebula, not the loot. Also maby more resourse rich asteroids?
- Speed reduction and other de-buffs, maby the cloud drainds your energy, adds drag to space, or seeps the fource out of your shots.
These can vary heavily in size and apearance and will be a massive pain to code and implament but i think it'd be well worth it.
Also if collition damage was ever add to the game there'd be an even greater risk in entering a nebula.