Each thing that is filtered out of the navigation hud should still be target able when within a certain distance of the object.
Even better, each item should have a distance tied to its filter.
Eg, shops ships planets and stations would be set to maximum range, turrets would be set to 500-1000 meters asteroids would be set 100- 500. Astronauts would be 50-300 meters. There would be a slider next to each object in the filter window so the user can customize it.
Missile tracking for locking missiles should lock on to the targeted object, plain and simple. The current method is bogus. If I'm trying to save ship x from ship y, and have ship y targeted, why on earth would the computer try to lock on to ship x? Also, targeting should be moved to a different pane. Navigation should show you coordinates of objects you've visited, or have been added to the user database. Navigation should also give you the option of labeling all the stats within a certain distance in your hud. Maybe require a star map and a database compos computer block for this functionality.
Even better, each item should have a distance tied to its filter.
Eg, shops ships planets and stations would be set to maximum range, turrets would be set to 500-1000 meters asteroids would be set 100- 500. Astronauts would be 50-300 meters. There would be a slider next to each object in the filter window so the user can customize it.
Missile tracking for locking missiles should lock on to the targeted object, plain and simple. The current method is bogus. If I'm trying to save ship x from ship y, and have ship y targeted, why on earth would the computer try to lock on to ship x? Also, targeting should be moved to a different pane. Navigation should show you coordinates of objects you've visited, or have been added to the user database. Navigation should also give you the option of labeling all the stats within a certain distance in your hud. Maybe require a star map and a database compos computer block for this functionality.