<Copied from what will be the CC entry, pending approval from Darknassius.>
The internal dock spaces (of which there are ten) are meant for ships that fit within a sixty by sixty by thirty area. About the size of something I'd label a corvette. As of right now the SRSSC "Redemption" is carrying all ten fighters. Four medium fighters, four heavy fighters and two bombers. All designed by
darknassius. She also has twelve turrets. Six are OmniTurrets designed that act as Point Defense, specifically anti-missile. By contrast the other six turrets are low power lock-on missiles. The missiles can destroy smaller craft but are meant as a fighter deterrent.
The ship has 3 logical lifts, two internally docked generators, a pair of barracks with squad meeting areas. There's a fairly unique gravity flip system to access the fighters on the lower half of the ship. Dual jump drives, a speedy engine that eats power but gets her moving fast. A missile based main gun using Ion and Damage Pulse slaves. Internals are nearly done to the point of functional. "Pretty" decor might come later. Wedges and the like are going in already. Ships got a single starboard dock and a port docking collar. Above you see the Redemption docked to NASS Spawn on her port side, leaving the starboard port open for another ship to dock to.
I do plan on adding teleporters for boarding the fighters and additional combat vessel essentials like scanner and jammer systems. My hope is that the fighters will do most of the hitting against hostile bases and their fighter screen. But pilots in trouble can double back and let the turrets take out any tailing missiles and distract pursuers. We could also place a marine lander on the open starboard dock in hopes of boarding a base. No reason to yet but who knows. Defender NPCs might become a thing and capturing a base in overheat might have perks in the future.