- Joined
- Sep 10, 2015
- Messages
- 131
- Reaction score
- 28
Hello, all.
I don't know how well this suggestion will be taken, but here goes.
What if Star Made had semi-realistic gravitational physics? Like, planets, ships, and people all interacted with each other in a way that matched or vaguely resembled reality.
The map would show how each object's trajectory, and upgraded scanners could show smaller object's trajectories or orbits and improve the range at which you could predict these. Also, you could use a nav computer to plot out orbital trajectories and stuff.
Star Made's thrusters give you infinite delta-v, so it's not really that much of a learning curve.
Pros:
-Could establish stable orbits around planets
-Immersion
-Extra dimension of gameplay
-Physics is cool
Cons:
-Slight learning curve
-Less arcadey feel (Dunno how much of us are into that)
-Does it match w/ Star Made's over all feel? I don't know. It would change the game a lot
I don't know how well this suggestion will be taken, but here goes.
What if Star Made had semi-realistic gravitational physics? Like, planets, ships, and people all interacted with each other in a way that matched or vaguely resembled reality.
The map would show how each object's trajectory, and upgraded scanners could show smaller object's trajectories or orbits and improve the range at which you could predict these. Also, you could use a nav computer to plot out orbital trajectories and stuff.
Star Made's thrusters give you infinite delta-v, so it's not really that much of a learning curve.
Pros:
-Could establish stable orbits around planets
-Immersion
-Extra dimension of gameplay
-Physics is cool
Cons:
-Slight learning curve
-Less arcadey feel (Dunno how much of us are into that)
-Does it match w/ Star Made's over all feel? I don't know. It would change the game a lot