Probably the first weapon suggestion I fully agree with, good job Captain.
I do have a few things to add, however. Firstly, I do agree with your missile suggestion; fast, hull damaging and not crap. But, for the sake of balancing, perhaps this should only apply to a point?
Let me elaborate. Heat seeking and fire and forget missiles should have a cap on their stats, so as not to completely replace AMC\'s when it comes to hull. D1000\'s, on the other hand, should not be limited in their stats and can become what is essentially a tactical nuke. This is because if you let missiles lock on or track with insane damage and radius, it will replace AMC\'s and be OP.
Next, a quick thing about shotgun style AMC arrays. The problem we have been coming across in this thread is that shotgun arrays eventually become better than cannons simply because they do more DPS and, most importantly, the way they fire.
For those of you that don\'t know, shotgun AMC\'s work like so: all projectiles fire at the same block you are aiming at, if you are aiming at a block. This makes an AMC \"cone\". However, once the projectiles reach the target and destroy it, the cone inverts and AMC\'s spread out in the same angle they were fired from, doing huge amounts of internal damage.
As cool as that is, it isn\'t very balanced and pretty much ruins ships ridiculously quickly. I propose that AMC\'s do not do this, instead firing straight in the direction that you are aiming at with your mouse. It would make planetary sized shotgun arrays inefficient, and combat the shotgun > cannon mindset.
Also, because shotguns would theoretically fire quickly, it would make them very inaccurate very quickly, so you have to engage closer for the shotgun to work effectively.
Finally, and a bit off target, I\'d like a \"Designate Target\" option, somewhere. This makes all of your AI controlled turrets that can bare on said target switch from whatever the hell they are blasting at to the designated target. It also alerts faction members and allied faction members within, say, 2 sectors, that you want them to shoot at this object. The objects IFF (diamond indicator thing) becomes a flashing red diamond, as well. To prevent spam, only one can be set by a person at a time.
tl:dr - gj