These are the classes i use and plan to use. Some elements align with popular ship class suggestions but some are not, if I don't use and don't plan to ever use a class of ship i won't list it here. So just becouse it's not here it doesn't mean it shouldn't exist it means i don't want to use it in my fleet composition wich specializes in hit and run tactics and ranged fire with high alpha dmg. Further more there are 3 large groups i consider, small fighter/drone ships, medium sized escort vessels and capital ships. most of my ships will have multi jump chambers.
Fighters (typically these will be drones of a carrier, or used as early defense against pirates):
-Scout (200-300 tons)
A small vessel with sensor and stealth systems
-Interceptor (300-600 tons)
armed with cannon-cannon and sometimes missile-beam to fight ships with similar sizes, it's shield system focuses on recharge rather then capacity as it's meant to defend against small weapons not a doomlasers.
-Bomber (300-600 tons)
armed with sizable missile-missile (in weapons 2 this will be a bomb that skips shields) to inflict damage to larger vessels, it's shield system focuses on capacity just so it can take some hits from larger vessels and reach it's destination
Escorts (these ships would be AI controlled most of the time and would act as patrol of own systems or boolster attack groups):
-Corvette (2k-5k tons)
A nimble spacecraft with point defense turrets and sometimes a small turret to engage multiple fighter sized vessels, it's main purpouse is defense against pirates, some types may focus on support (repair if astrotech becomes a thing)
-Frigate (5k-15k tons)
A sizable warship with multiple medium sized turret and still relatively good speed a frigates main goal is to remove unvanted pirate stations (hence the dmg focus) and add more firepower to a fleet. a good frigate should be able to 1v1 with similar sized vessels
-Destroyer (15k-30k tons)
A well armored escort vessel designed to soak up some damage for the fleet. Depending on intended targets it may have 1 big turret and a small number of medium ones or just a larger number of medium turrets. This is the largest ship i can reliably entrust the AI to controll (well maybe the some of the cruisers)
Capital ships (these are mostly player controlled ships, and therefore have more complicated or important roles and equipments):
-Cruisers (30k-60k tons):
In my fleet Cruisers include Battlecruisers, Carrier-Cruisers and Command-Cruisers, All roughly have the same mass (even BattleCruisers), Battlecruisers are glasscannons focusing on firepower as they have as large weapons as Battleships but lack armor and shields in exchange. Carrier-Cruisers have a number of drones to bring into the battle (I hope the bombers will work in weapons 2.0). Command-Cruisers are well armored and have multiple tactical and utility equipment such as inhibitors, tractor beam, and powerfull scanners, their role is to give other allies advantages and trap the enemy.
-Battleships (60k-120k tons):
Battleship category also include a larger type of carrier, Battleships are designed to be brawlers soaking up dmg and dealing as much as they can. I consider ships up to 200k battleships as well but i don't intend to use them for varius reasons, a battleship would ideally protect battlecruisers behind it while the cruisers deal long ranged damage.
Titans are absent from this list as i don't know how do they perform in power 2.0 and weapon 2.0 may make them unviable (this is the same reason I don't want to create Battleships above 120k yet) in my opinion five 200k battleships will be always better than a 1million ton sluggish spaced***k.
Fighters (typically these will be drones of a carrier, or used as early defense against pirates):
-Scout (200-300 tons)
A small vessel with sensor and stealth systems
-Interceptor (300-600 tons)
armed with cannon-cannon and sometimes missile-beam to fight ships with similar sizes, it's shield system focuses on recharge rather then capacity as it's meant to defend against small weapons not a doomlasers.
-Bomber (300-600 tons)
armed with sizable missile-missile (in weapons 2 this will be a bomb that skips shields) to inflict damage to larger vessels, it's shield system focuses on capacity just so it can take some hits from larger vessels and reach it's destination
Escorts (these ships would be AI controlled most of the time and would act as patrol of own systems or boolster attack groups):
-Corvette (2k-5k tons)
A nimble spacecraft with point defense turrets and sometimes a small turret to engage multiple fighter sized vessels, it's main purpouse is defense against pirates, some types may focus on support (repair if astrotech becomes a thing)
-Frigate (5k-15k tons)
A sizable warship with multiple medium sized turret and still relatively good speed a frigates main goal is to remove unvanted pirate stations (hence the dmg focus) and add more firepower to a fleet. a good frigate should be able to 1v1 with similar sized vessels
-Destroyer (15k-30k tons)
A well armored escort vessel designed to soak up some damage for the fleet. Depending on intended targets it may have 1 big turret and a small number of medium ones or just a larger number of medium turrets. This is the largest ship i can reliably entrust the AI to controll (well maybe the some of the cruisers)
Capital ships (these are mostly player controlled ships, and therefore have more complicated or important roles and equipments):
-Cruisers (30k-60k tons):
In my fleet Cruisers include Battlecruisers, Carrier-Cruisers and Command-Cruisers, All roughly have the same mass (even BattleCruisers), Battlecruisers are glasscannons focusing on firepower as they have as large weapons as Battleships but lack armor and shields in exchange. Carrier-Cruisers have a number of drones to bring into the battle (I hope the bombers will work in weapons 2.0). Command-Cruisers are well armored and have multiple tactical and utility equipment such as inhibitors, tractor beam, and powerfull scanners, their role is to give other allies advantages and trap the enemy.
-Battleships (60k-120k tons):
Battleship category also include a larger type of carrier, Battleships are designed to be brawlers soaking up dmg and dealing as much as they can. I consider ships up to 200k battleships as well but i don't intend to use them for varius reasons, a battleship would ideally protect battlecruisers behind it while the cruisers deal long ranged damage.
Titans are absent from this list as i don't know how do they perform in power 2.0 and weapon 2.0 may make them unviable (this is the same reason I don't want to create Battleships above 120k yet) in my opinion five 200k battleships will be always better than a 1million ton sluggish spaced***k.