Seeing as Starmade is in Alpha, it could still use some new content. This is basically just a list of what I would like to see added in the future.
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-Many different planet types, maybe have some planets belong to NPC factions by default
-Mobs (Martians, cyborgs, space robots, I don't know.)
-Weapons, armor, and bombs that your actual player can use without a ship (Would make boarding interesting)
-In game Viruses? (Upload a virus into the enemies shields, or maybe their weapon computer?)
-Different types of cannons and thrusters
-Core overheating should kick you out of the core, not kill you. The enemy should have to finish your player model off, I think
-More NPC factions, maybe have NPC factions generate randomly, have them start off small and grow bigger. Maybe they could actually go out mining with salvage ships. Would make single player alot more interesting. Also, maybe the leader of each NPC faction could have some form of 'mothership'
-More stock blueprints (I don't want to see the trading guild and pirates using the same ship xD Maybe pirates can have their own designs)
-The loot you get from pirate stations and pirates is WAY too overpowered. Raiding a pirate station is fairly easy and can get you the maximum amount of money easily.
-Ship speed should cap at something like 500, but obviously be difficult to increase. I want some advantage to small ships other than being smaller targets which can turn fast, this would also make it so people can make 'hotrod ships' that go super fast but have little to no defense
-3d map and the ability to place waypoints, navigating with long ships is difficult as they turn REALLY slow, so looking at each sector to see what coordinates it is in so you can find your way to something isn't very fun. You have to look around and it takes about a minute or two just to orient yourself correctly. Even just a compass would do
-The ability to make your own AI fighters with Bobby AI modules, so 'carrier' ships can deploy fleets of fighters to defend themselves.
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That is all for now, I guess. I know alot of these ideas have probably been suggested before, some might be already in the game and I don't know, and maybe some of them have already been seen and adressed by the developers at some point, but I'm new to the game. Thanks for reading!
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-Many different planet types, maybe have some planets belong to NPC factions by default
-Mobs (Martians, cyborgs, space robots, I don't know.)
-Weapons, armor, and bombs that your actual player can use without a ship (Would make boarding interesting)
-In game Viruses? (Upload a virus into the enemies shields, or maybe their weapon computer?)
-Different types of cannons and thrusters
-Core overheating should kick you out of the core, not kill you. The enemy should have to finish your player model off, I think
-More NPC factions, maybe have NPC factions generate randomly, have them start off small and grow bigger. Maybe they could actually go out mining with salvage ships. Would make single player alot more interesting. Also, maybe the leader of each NPC faction could have some form of 'mothership'
-More stock blueprints (I don't want to see the trading guild and pirates using the same ship xD Maybe pirates can have their own designs)
-The loot you get from pirate stations and pirates is WAY too overpowered. Raiding a pirate station is fairly easy and can get you the maximum amount of money easily.
-Ship speed should cap at something like 500, but obviously be difficult to increase. I want some advantage to small ships other than being smaller targets which can turn fast, this would also make it so people can make 'hotrod ships' that go super fast but have little to no defense
-3d map and the ability to place waypoints, navigating with long ships is difficult as they turn REALLY slow, so looking at each sector to see what coordinates it is in so you can find your way to something isn't very fun. You have to look around and it takes about a minute or two just to orient yourself correctly. Even just a compass would do
-The ability to make your own AI fighters with Bobby AI modules, so 'carrier' ships can deploy fleets of fighters to defend themselves.
------------------------------------------------------------------------------------------------------------------------------------
That is all for now, I guess. I know alot of these ideas have probably been suggested before, some might be already in the game and I don't know, and maybe some of them have already been seen and adressed by the developers at some point, but I'm new to the game. Thanks for reading!