My idea on game balancing

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    AMCs do 2 2 times more damage overall. More range 1/2 higher. Firing speed gets slower and they fire at 1/4 ROF

    Hulls have 200 hp

    Hard hulls take half damage and have 500 hp

    Add reinforced hull with 1000hp damage which takes 3/4 damage but costs like 100k each block. For rich only XD

    The speed limit is given an extra 100kmph for ships under 500 mass (balance tests needed there)

    Add Gatling gun. Low Range and damage but high speed and ROF. Overheats after a set period of time fired (Doesn't change) Cheap

    Nuke: slow firing and long reload time. But high damage and huge radius. Uber expensive

    Organic hull. 1000 hp but only absorbs 1/4 damage instead of 1/2. Slowly regenerates but uses power and is very expensive at shops and in few amounts.

    Drilling gun ( needs a better name XD ) does high damage and has a high speed. However it has a long reload and medium range. Keeps penetrating until it does the amount of damage required. No power usage Expensive

    and finally................

    Disintergrator beam. Is similar to the salvage cannon but has only a set amount of time it can fire before it needs to cool down and does not decrease with amount of blocks connected ( 60 secs). Breaks blocks depending on how many connected ( starts at 1 per second) and fires for around 5 secs ( starting with one block connected) Expensive

    However there is a 20 second limit or until power runs out ( takes a crap load for higher amounts of them)

    A cool effect wil make it also look epic.

    Schema if u read this I dearly hope you add some of these features to the game as it'Ll add more weapon choices for larger ships and smaller ships will at least stand a chance in combat