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    My idea of fixing the common starmade exploits

    Discussion in 'General Discussion' started by aceface, Aug 17, 2014.

    1. aceface

      Joined:
      Jun 20, 2013
      Messages:
      2,796
      Step 1. Remove cubatoms. Now.

      Step 2. Have the max stock 1000 000.

      Step 3. Have each trading guild ship refill 10 000 blocks with each visit.

      Step 4. Have all blueprints have to be payed by blocks, BUT if the shop has the items you will automatically buy them with credits.

      No more cheaty two grey hulls to faction module, and no more cheaty buy blueprints and sell for more credits :P
       
      • Agree Agree x 3
      • Like Like x 1
      • Creative Creative x 1
    2. FunnyBunny14

      Joined:
      Jun 19, 2014
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      Cubatoms are going.
       
      • Like Like x 1
    3. starhaiden

      Joined:
      Jun 15, 2014
      Messages:
      916
      what are cubatoms are they cube ships and this won't fix everything that much
       
    4. starhaiden

      Joined:
      Jun 15, 2014
      Messages:
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      trading guild shops should charge a percentage more credits then they sell it for.
       
      • Agree Agree x 2
    5. Aecetym

      Joined:
      Oct 8, 2013
      Messages:
      136
      It's a seperate crafting system from the factories (and before that recipes). You pretty much take an item, turn that into atoms and then you selecting the right atoms and you can create other blocks. This means you can turn worthless stuff you always have to much of into stuff like faction modules.
       
    6. starhaiden

      Joined:
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      why didn't;t they keep it, it is very si-fi and in the future human technology could advance enough to do it but you would need a lot of power and it would be very dangerous
       
    7. Aecetym

      Joined:
      Oct 8, 2013
      Messages:
      136
      It is still in the game, by pressing the nr 5 on your number pad you open the cubatoms menu. But it inbalances stuff pretty easily as junk turns into the most value things with the right knowledge of it.
       
    8. starhaiden

      Joined:
      Jun 15, 2014
      Messages:
      916
      what is the nr 5 is it F5
       
    9. Aecetym

      Joined:
      Oct 8, 2013
      Messages:
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      It's the center of you number pad.

      The key with a '5' on it.

      [​IMG]
       
      • Funny Funny x 3
    10. FunnyBunny14

      Joined:
      Jun 19, 2014
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      You can turn two types of hull into faction modules. It is too OP.
       
      • Agree Agree x 1
    11. Ithirahad

      Ithirahad Arana'Aethi

      Joined:
      Nov 14, 2013
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      4,133
      I sort of agree with these. Except for the blueprint thing. What we need is a shipyard with its own inventory, where you can slowly accumulate blocks, by buying or crafting or whatever, and put them in the shipyard inventory as it constructs the ship. Currently, an inventory can't hold all of the blocks for many blueprints, so it's impractical to just remove buy-with-credits altogether.
       
      • Agree Agree x 1
    12. FunnyBunny14

      Joined:
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      Question: How would increasing the max stock size fix exploits?
       
    13. karkinosz

      Joined:
      May 5, 2014
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      375
      From what I can tell it makes it so that you cannot spawn in large amounts of say hardened hull without it already existing (step 2 exists to enable step 3)
       
      • Useful Useful x 2
    14. FunnyBunny14

      Joined:
      Jun 19, 2014
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      If it adds a total stock limit for all the blocks in the shop, It is brilliant. And if the 10 000 is for the max blocks that the trading guild restocks, it is also brilliant. If it is too increase the per block stock size and per block refill, howeverm this is the worst balancing idea ever.
       
    15. Keptick

      Keptick Overkill titan builder

      Joined:
      Sep 26, 2013
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      3,997
      Really? I either do two rocks or two power regen modules to one faction module. Which is even worse :P
       
      • Funny Funny x 2
    16. karkinosz

      Joined:
      May 5, 2014
      Messages:
      375
      ice and lava. Both only cost 2 credits. -> 255 faction modules per 255 ice and lava.
       
    17. NeonSturm

      NeonSturm StormMaker

      Joined:
      Dec 31, 2013
      Messages:
      5,111
      I think the stock limit should be value, not amount.

      Maybe let a shop links to Plex-Stores to save blocks to sell/buy - like a computer links to weapon blocks.
       
    18. aceface

      Joined:
      Jun 20, 2013
      Messages:
      2,796
      well since i suggested that blueprints only are paid with blocks, but they take blocks from the shop - the stock must be increased to be able to buy big ships
       
    19. dark_J

      Joined:
      Apr 4, 2014
      Messages:
      548
      Cant you just make it so you can only buy blueprints at shops? I'm pretty sure that would fix the blueprint exploits and don't worry about the cubatoms menu that is going away pretty soon, probably in the next big update or sooner :P (0.17).
       
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