I. Simpler Crafting
Multislots are great for keeping several colors of armor or several different decorations in my inventory. This function could be further improved, however. This has been suggested before in several forms, but I'd like to compile it here in what I believe to be the best solution so far.
II. Saving Block IDs
Some blocks have more rotation states than others do. The unused states should be used to consolidate different shapes/colors/types into fewer IDs. For example, corners use the maximum number of rotations the engine allows. They have to! Wedges, however are symmetrical across one axis and use half as many rotations, so they can be merged with cubes, which are symmetrical across all three axes.
Multislots are great for keeping several colors of armor or several different decorations in my inventory. This function could be further improved, however. This has been suggested before in several forms, but I'd like to compile it here in what I believe to be the best solution so far.
- Consolidate all shapes of hulls, armor, etc. into one. In the case of hulls or armor, call it a hull plate or armor plate. Different colors should probably remain separate items because it makes sense that you have to paint them.
- Rather than crafting different shapes, just select a shape in the multislot. There is one quantity (plates) instead of five quantities (cube, wedge, etc.). Think of this as welding plates on in different configurations.
- Instead of displaying all five shape icons, display only the active one. We all know the others are there.
II. Saving Block IDs
Some blocks have more rotation states than others do. The unused states should be used to consolidate different shapes/colors/types into fewer IDs. For example, corners use the maximum number of rotations the engine allows. They have to! Wedges, however are symmetrical across one axis and use half as many rotations, so they can be merged with cubes, which are symmetrical across all three axes.
- Decorative screens have no rotaion so all forms become one, including Personal Computer.
- Decorative panels, conduit, charts all become one ID.
- Doors+door wedges merge into one ID. If there's enough space in there, merge different types of doors as well (I can't recall the max # of rotations so I'm not sure)
- All force fields merge into one ID.