So when you make a Missile/Beam combo lock-on torpedo, you have no choice but to have all of the missiles go after the same target. You only get one lock-on per shot.
Could we make it where if you have multiple arrays connected to the same computer, you get the normal buildup time for the initial lock-on, and then a sped up series of secondary lock-ons for each additional array?
Have it so that once you go full green lock on a target, it holds that lock while you then either leave it there to allow the additional torpedoes to also speed lock onto it, or swing the cursor around to lock onto secondary targets as well?
Currently, heatseekers are the anti-pirate weapon of choice because its the only weapon type capable of hitting more than one target, but its terrible in any situation which you have friendlies nearby (including your own non-home base stations or ships).
I for one wouldn't mind taking slightly longer to get full multi-shot lock-ons for a single target if it meant I could build an array that could lock onto half a dozen targets at the same time. The individual torpedoes are already doing fractional damage due to being in smaller arrays, so shouldn't exactly be overpowering (not when you can already get the same effect by simply having multiple computers on your bar or on turrets).
Would just be really nice to have a weapon choice that was somewhere between "Only One Guy" and "Everything in the Sector".
Could we make it where if you have multiple arrays connected to the same computer, you get the normal buildup time for the initial lock-on, and then a sped up series of secondary lock-ons for each additional array?
Have it so that once you go full green lock on a target, it holds that lock while you then either leave it there to allow the additional torpedoes to also speed lock onto it, or swing the cursor around to lock onto secondary targets as well?
Currently, heatseekers are the anti-pirate weapon of choice because its the only weapon type capable of hitting more than one target, but its terrible in any situation which you have friendlies nearby (including your own non-home base stations or ships).
I for one wouldn't mind taking slightly longer to get full multi-shot lock-ons for a single target if it meant I could build an array that could lock onto half a dozen targets at the same time. The individual torpedoes are already doing fractional damage due to being in smaller arrays, so shouldn't exactly be overpowering (not when you can already get the same effect by simply having multiple computers on your bar or on turrets).
Would just be really nice to have a weapon choice that was somewhere between "Only One Guy" and "Everything in the Sector".