This post will contain multiple suggestions for the behavior of docked entities. If I am incorrect in any of my assumptions, please point it out.
The current way that docked entities behave limits ship and station construction, gameplay, and usability. Therefore, a complete overhaul of the docking system is needed.
Docked ships should have the ability to deactivate power and shield pull from the entity to which they are docked. Many of my ships are very large in proportion to the station to which they are docked. Furthermore, many times I have a ship that just barely has enough energy regeneration; and if I docked some stock fighters to it, I would get power instability. Moreover, if a massive fighter that has millions of shields is docked to a station that only has a couple hundred thousand, the fighter will be in jeopardy. Therefore, docked ships should be able to run off their own power and shields.
//apparently this is already in the game, so you can ignore this
Docked ships should also have the option to contribute their thrusters to the thrust of the ship to which they are docked. Many times I have desired to create modular ships and have the ability to dock more modules to it at any time. However, the docked modules would not be able to contribute their thrusters to the main ship. Hence, people cannot build modular ships. Thus, docked entities should have the ability to donate their thrusters to the main ship.
The power and stabilization of docked entities should be taken by the ship or station to which the entity is docked. Modular ships do not work not only because of the thruster issue, but also because ships do not pull power from ships that are docked to them. Therefore, the reactor and the stabilizers must be in the main ship. Thus, the main part of the ship must be gigantic; and the docked modules are useless. Hence, the main ship should be able to pull power and stabilization from docked ships.
In conclusion, the docking system should be reworked to allow for more build types and more realistic docking situation. Docked ships should be able to keep their power and shields while docked. Thrusters of docked ships should be contributed to the entity to which the ship is docked. Docked ships should give their power to the entity to which they are docked. The implementation of these ideas would greatly expand the construction possibilities of ships and stations, and by extension the diversity of builds.
The current way that docked entities behave limits ship and station construction, gameplay, and usability. Therefore, a complete overhaul of the docking system is needed.
Docked ships should have the ability to deactivate power and shield pull from the entity to which they are docked. Many of my ships are very large in proportion to the station to which they are docked. Furthermore, many times I have a ship that just barely has enough energy regeneration; and if I docked some stock fighters to it, I would get power instability. Moreover, if a massive fighter that has millions of shields is docked to a station that only has a couple hundred thousand, the fighter will be in jeopardy. Therefore, docked ships should be able to run off their own power and shields.
//apparently this is already in the game, so you can ignore this
Docked ships should also have the option to contribute their thrusters to the thrust of the ship to which they are docked. Many times I have desired to create modular ships and have the ability to dock more modules to it at any time. However, the docked modules would not be able to contribute their thrusters to the main ship. Hence, people cannot build modular ships. Thus, docked entities should have the ability to donate their thrusters to the main ship.
The power and stabilization of docked entities should be taken by the ship or station to which the entity is docked. Modular ships do not work not only because of the thruster issue, but also because ships do not pull power from ships that are docked to them. Therefore, the reactor and the stabilizers must be in the main ship. Thus, the main part of the ship must be gigantic; and the docked modules are useless. Hence, the main ship should be able to pull power and stabilization from docked ships.
In conclusion, the docking system should be reworked to allow for more build types and more realistic docking situation. Docked ships should be able to keep their power and shields while docked. Thrusters of docked ships should be contributed to the entity to which the ship is docked. Docked ships should give their power to the entity to which they are docked. The implementation of these ideas would greatly expand the construction possibilities of ships and stations, and by extension the diversity of builds.
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