My Starmade thought of the day: how is the game balanced between solo play and multiplayer mechanics?
The creation of a productive crafting system will be a monumental task for an individual. Since the solo player only has to contend with Isanths, they may not have the same need of capital ships as is found on a multiplayer server. Still, they aren't going to have an option of bigger ships even if they want them. Is the game intended to be used only on large public servers?
As the game's development continues, I wonder how much attention is being paid to the different needs of the audience, and if due consideration is given to how decisions effect each.
The creation of a productive crafting system will be a monumental task for an individual. Since the solo player only has to contend with Isanths, they may not have the same need of capital ships as is found on a multiplayer server. Still, they aren't going to have an option of bigger ships even if they want them. Is the game intended to be used only on large public servers?
As the game's development continues, I wonder how much attention is being paid to the different needs of the audience, and if due consideration is given to how decisions effect each.
schema himself. The feedback from vanilla users is often the most useful. However that doesn't mean you can't or should run the game as you like. You may find issues that would have gone unnoticed until later. In identifying them earlier on they are often easy to fix.