Read by Council Multiplayer ship thought

    Joined
    Jan 31, 2015
    Messages
    1,696
    Reaction score
    1,199
    • Thinking Positive
    • Likeable
    My main suggestion is either 1) non-linked (or linked) control blocks for power, shields and thrust OR 2) a single "systems" control block for all three. Function being that as a ship takes damage and begins having power, shield and thrust outages, a second non-pilot player can use this control to restart those systems one by one without the pilot doing a full ship restart. This would give properly crewed capital ships another good bonus against ships without crew.

    Currently players can enter computers on a ship and help by taking over turrets - this is great as player controlled turrets don't randomly decide not to shoot enemies in the clear.

    Another nice idea that I know has been suggested before is letting a passenger hand charger the jump drives from the jump controller.

    Main thing though - consider allowing human crew to somehow manually restart damaged systems on a ship during combat. Would allow copilot a to serve as not only turret monkeys but an excellent Damage Control system so the pilot could mostly continue fighting while crew tried to control damage.
     
    Joined
    Jan 31, 2015
    Messages
    1,696
    Reaction score
    1,199
    • Thinking Positive
    • Likeable
    I think it would be enough of an edge to provide real incentive for multi-crew ships.

    Co-pilots can already reset a damaged ship they are in, but it has the normal effect of crippling the entire ship for a period of time. Allowing them to reset individual systems (so only crippling one system at a time) would be very nice.

    Note that Co-pilots can also currently do physical damage control on ships from inside the computer - dropping quick slabs of armor or hull to patch over damaged areas and prevent further systems damage, repairing power cores, replacing shield banks, replacing & re-linking damaged computers, etc... only problem is that they'll typically have to reset the whole ship every time they make a repair if the ship is currently in combat.
     
    Joined
    Nov 30, 2015
    Messages
    855
    Reaction score
    75
    +1
    I would like to have the option to link systems through computers so you (as copilot) could restart a certain section of shields, but not all of the shields at once. If the computers could be accesed by boarders that would be a great meta-
    have a strike squad get into all the shield computers so they could shut down the sheilds(through rebooting) for a shot time.