Ok this is how my basic Idea would work in actual game-play
---For a Defensive Scenario---
Think of the shields as they are now. They completely surround the ship. Now imagine you are retreating from a battle, and you have lost most of the armor plating to the rear of your ship, and you need to run, but by doing so, you are assuring your death.
If you redirect shielding to the rear, the rear would reduce up to 50% more damage, but the front of the ship can now take up to 50% more damage as well...but your forced to do this just to survive.
Enemies would notice this difference happening because all of the sudden their damage pings would drop in half. This gives them an opportunity to Jump drive a sector in front of your enemy, turn around, and start shooting at him from the front. Now you have a tactile advantage. You are dealing 50% MORE damage to his shield systems. Which means that they can be brought down even easier.
This makes the work load on the captain a lot harder, because he has to juggle power, shields, enemy awareness, and running for his life.
---Now for the offensive scenario---
Lets say you have a ship with a LOT of firepower going up against another ship with a LOT of firepower. You can divert as much power as possible to the front shields to reduce as much damage as possible. They will most likely do the same thing (IF they react in time).
So now both of you are 50% stronger in the front, but weaker in the back. Now you simply just have to send fighters to the other side of the ship to ambush them and take down their shields. Once their Shields are gone...BOOOM. They get hit with the full force of your weapons systems and are taken down.
---In conclusion---
All of the above stated measures require MORE juggling of systems, MORE need for team work and MORE strategy. This would increase game mechanics dramatically! And give a GOOD reason to even have an engineer to redirect power on your ship instead of just having him pilot a fighter
---How would you make this system work?---
As to how you would write the code for this...I know about as much Java as a 3 year old knows English. Enough to understand it, but not enough to use it well. That being said, I'm sure that my next statement would work.
You would code each ship to split itself into two separate Hemispheres, based on the total length and width of the ship.
Hemisphere #1 = Front Hemisphere + Back Hemisphere
Hemisphere #2 = Port Hemisphere + Starboard Hemisphere
Now when you redirect power, you would reduce the shield's effectiveness from the one side of the hemisphere, and distribute it to the other side.
---What about people abusing this?---
Lets say someone is smart enough to make a ship that's 300m long, but puts all of his systems and his core in the back 150m. Now he increases his shields by 50% in that area to keep those systems from being damaged. That would make this diversion of power thing really OP right? Lets think again.
If they redirect all the shields to the BACK half of the ship, that means anyone hitting the ship head on with their weapons will actually remove the shields FASTER than if they didn't direct the shields at all. Therefore what they did to try and break the system really made them weaker. And when their shields are gone, it wont take long for the damage to reach the core.
And as far as all this armor plating + shields in specific area (Like the back area of a ship with all the shields systems and the core)...that makes perfect sense to do that. Why would that NOT be ok? I don’t understand the premise of why that would be considered a mistake...Sure it would make the shields and core hard to get to from the back, but then you can just shoot him from the front, take down his shields, and smash his face in....I just don't see a fall back for this. How would it make any difference if the shields were left as they already are?
---Last Comment---
And as for the “This isn't Star Treck” comment...why can't I make a ship like they have on Star Treck? How would that change the way this game is played at all...or how would that affect the enjoyment of Star Treck haters? (I personally wouldn't mind blowing captain Kirk out of the sky lol) And why shouldn't Trecky fans be attracted to this game. I'm not a Trecky by any means, but there are some things about the Star Treck universe that they do REALLY well. One of those things is the division of labor amongst a ship by means of operations of different systems. I don't really enjoy the show (although it can be entertaining form time to time), but the concepts in the show are very appealing.
And this is a Sandbox, soon to be Mod-able game. It's very purpose is to give us a means to simulate space travel, but in a way that WE design. So wouldn't it make sense then to open this game up to all genres of Space TV shows/video games/books that people enjoy? (And honestly, there's very little difference in space mechanics between shows. Most of them have Shields, differing weapons systems, life support, etc.).
So I understand that YOU don't personally like this idea, but that doesn't mean its a bad idea either. I'm sorry if that upsets you, because I don't want to make anyone mad for any reason...that's just dumb. But the idea IS a good one, it just needs to be play tested and balanced to see if it would work well in this universe. And if it doesn't get implemented...oh well. No sweat off my back. I'll still have fun with it.