Multi window implementation

    Joined
    Dec 5, 2013
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    Hey guys, its Bc! :D

    So, I am sitting here in front of four huge monitors two keyboards and mice and one bad-ass gaming PC. My conundrum with a lot of PC games is that they really don't let me utilize this to my fullest capacity, and a lot of the problem is that the range of resolutions makes it difficult to add support for it. So, here is my solution to this.

    You add the ability to pop out a brand new size adjustable JFrame (window), and on this window, will be a interface asking you what you want to display on it.

    Scenarios:

    Walking on a planet: you can view behind you with this new window, or above, etc.

    In a Large Ship: You can view from any SD cock pit from the new window.

    In Build Mode: a window for your inventory, A window for a nearby shop.

    The list of possible uses of a new window go on for a long time, and since its re-sizable, your supporting everyone at once. plus your not modifying the main game frame, since its a new window :D

    What do you guys think? I'm really looking forward to some feedback! :D
     
    Joined
    Nov 21, 2013
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    I do hope that for uses that only have to display a GUI, it won't require a bunch more resources like having another game window might.