SPECS:
WIN 2008 R2 Standard SERVER SP1, 64 BIT
Intel Xeon CPU L5420 2.50GHz 8 CORES.
8 GB RAM
1GB Connection
PROBLEM:
Ultilization of all avaliable cores is not apparent in running a server. Even running the game on a "true dedicated" system, Starmade experiances bottlenecking issues preventing it to all avaliable cores in mulitcore computers.
This issue does not make the game unplayable but does drasticly limit the the amount of players a server can handle.
PICTURE:
https://dl.dropboxusercontent.com/u/5493561/TS3%20ICONS/Peek.png
https://dl.dropboxusercontent.com/u/5493561/TS3%20ICONS/Peek2.png
These pictures are of my remote server. Notice CPU Usage of 4th core capping higher with all other cores quite low on usage. That was taken with 35 players on and 2 Hours after innitial launch. .
I hope the info posted here can be resolved in a later build of the game and or launcher options.
WIN 2008 R2 Standard SERVER SP1, 64 BIT
Intel Xeon CPU L5420 2.50GHz 8 CORES.
8 GB RAM
1GB Connection
PROBLEM:
Ultilization of all avaliable cores is not apparent in running a server. Even running the game on a "true dedicated" system, Starmade experiances bottlenecking issues preventing it to all avaliable cores in mulitcore computers.
This issue does not make the game unplayable but does drasticly limit the the amount of players a server can handle.
PICTURE:
https://dl.dropboxusercontent.com/u/5493561/TS3%20ICONS/Peek.png
https://dl.dropboxusercontent.com/u/5493561/TS3%20ICONS/Peek2.png
These pictures are of my remote server. Notice CPU Usage of 4th core capping higher with all other cores quite low on usage. That was taken with 35 players on and 2 Hours after innitial launch. .
I hope the info posted here can be resolved in a later build of the game and or launcher options.