THIS IS NOT A SUGGESTION FOR MORE TYPES OF WEAPONS.
This suggestion focuses on customizing a weapon far deeper then it can be right now. Here is an example of my suggestion which I have gathered from other games and scifi movies as well.
1; The cannon is an effective system but aside from firing in a full auto or a dictated delay which can't really be customized further. Here is what I suggest for the cannon.
Clip and burst ability.
-Have a cannon able to burst fire, aka it fires 2,3,4,5,8,10 shots and then has a cool down. You may ask why this is even relevant and I suggest it on the grounds that this change could have a profound change on how cannons are used. Enemy weapons are full auto but do poor damage? Well your cannons do more damage but yours rather then firing after 5-10 seconds have that aforementioned burst meaning you can close with the enemy and 'barrage' them with heavy firepower. Of course balancing this would require some work however something as simple as adding a longer cool down for each round fired in the burst would make them simple. This would of course be respective to the primary's support functions ie, Beam, Missile etc.
The idea again is it allows people to build strong cannon systems and choose how they fire.
2; Missiles have a range of different things they can be set to do. However I feel like any suggestions I make to missiles would take far to much time and coding to be relevant at this time. However I would still apply the 'clip and burst' to missiles as well but more in the "Dumbfire" aspect as I see a lack of use of dumb fire missile batteries. While they are not 'super' effective it would be nice to have a dumb fire missile battery or a missile that could fire on a burst or clip format.
3; Beams can also work on this and they already have the groundwork done for them to 'clip and burst'. The rapid fire beam set up achieves this but not to the extent I have yet to suggest. However I find that programming this for beams or even adding the options would be quite simple.
Pulse; I have nothing for this as considering how they work I can only see this being something that would add a 'part' to a missile instead of an effect. You could change the pulse to give the missile a customization effect like an EMP bubble ( I understand bubble projection would be hard on the user/computer however it doesn't have to use anything aside from the already implemented pulse models and such. For balance sake one could make said missile dumb fire only so it can't be 'locked' and can be evaded by a skilled pilot. This is however a side suggestion.
If someone has already made this suggestion then I rest my case if not I would welcome any and all criticism and options from others. I think adding that bit of customization would be to hard ( Dev's feel free to let me know otherwise ) Though being able to set a clip or burst shot count on weapons would mix up the way weapons would be used and how weapons are deployed. However, the stronger the weapons, the bigger the burst then the more cool down and power it would require of course.
Again, I welcome options both for and ageist and please, let me know why you think so. Who knows, maybe we can build a better idea?
This suggestion focuses on customizing a weapon far deeper then it can be right now. Here is an example of my suggestion which I have gathered from other games and scifi movies as well.
1; The cannon is an effective system but aside from firing in a full auto or a dictated delay which can't really be customized further. Here is what I suggest for the cannon.
Clip and burst ability.
-Have a cannon able to burst fire, aka it fires 2,3,4,5,8,10 shots and then has a cool down. You may ask why this is even relevant and I suggest it on the grounds that this change could have a profound change on how cannons are used. Enemy weapons are full auto but do poor damage? Well your cannons do more damage but yours rather then firing after 5-10 seconds have that aforementioned burst meaning you can close with the enemy and 'barrage' them with heavy firepower. Of course balancing this would require some work however something as simple as adding a longer cool down for each round fired in the burst would make them simple. This would of course be respective to the primary's support functions ie, Beam, Missile etc.
The idea again is it allows people to build strong cannon systems and choose how they fire.
2; Missiles have a range of different things they can be set to do. However I feel like any suggestions I make to missiles would take far to much time and coding to be relevant at this time. However I would still apply the 'clip and burst' to missiles as well but more in the "Dumbfire" aspect as I see a lack of use of dumb fire missile batteries. While they are not 'super' effective it would be nice to have a dumb fire missile battery or a missile that could fire on a burst or clip format.
3; Beams can also work on this and they already have the groundwork done for them to 'clip and burst'. The rapid fire beam set up achieves this but not to the extent I have yet to suggest. However I find that programming this for beams or even adding the options would be quite simple.
Pulse; I have nothing for this as considering how they work I can only see this being something that would add a 'part' to a missile instead of an effect. You could change the pulse to give the missile a customization effect like an EMP bubble ( I understand bubble projection would be hard on the user/computer however it doesn't have to use anything aside from the already implemented pulse models and such. For balance sake one could make said missile dumb fire only so it can't be 'locked' and can be evaded by a skilled pilot. This is however a side suggestion.
If someone has already made this suggestion then I rest my case if not I would welcome any and all criticism and options from others. I think adding that bit of customization would be to hard ( Dev's feel free to let me know otherwise ) Though being able to set a clip or burst shot count on weapons would mix up the way weapons would be used and how weapons are deployed. However, the stronger the weapons, the bigger the burst then the more cool down and power it would require of course.
Again, I welcome options both for and ageist and please, let me know why you think so. Who knows, maybe we can build a better idea?