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- Sep 10, 2015
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Lights, medical boxes, display modules, gravity, and logic, should all require power in the vanilla version of the game.
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Requiring power, even 1 for an individual light block is punishing, as they do not really contribute anything on the ship. It's not necessary and it would mean unlit ships are more efficient for simply looking less exciting. A better alternative is to have lights dim or die out when there is a power failure, something the Schine team has expressed interest in during multiple discussions.
I could actually get behind that not that med cabinets are used a lot.1. Med cabinets should only use a bit of power when dispensing. Otherwise, they are passive storage. Ditto with storage blocks, but they also draw a bit of power when inventory is being deposited. (E.g. 1 e for every 1k inventory transfer, server-configurable)
I don't really see the addition to having logic use power. Your core would generate enough power to sustain almost any circuit. So what would it change when adding logic power use? (Just asking to understand the concept)3. Logic (with the assumption that display units will be integrated into logic in the future) should only draw a bit when a block changing state. This will mean that large logic builds will draw power, but not punishingly so.
At the small energy levels we are talking about, the power draw is insignificant compared to major power draws (thrust, weapons, shields, etc.), so making these minor systems draw power seems nit-picky to me, so that's why I recommend it be a mod, not in the vanilla game. Survival-mode-type stuff, to make survival mode just that much harder at the start.I could actually get behind that not that med cabinets are used a lot.
I don't really see the addition to having logic use power. Your core would generate enough power to sustain almost any circuit. So what would it change when adding logic power use? (Just asking to understand the concept)
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