- Joined
- Jun 29, 2016
- Messages
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So, I was chatting to some friends recently about what made the co-op campaign in From the Depths so much fun (yes, I am going to suggest shamelessly ripping something from that game).
In said game, when in combat the player's character would
1. Be at constant risk of being killed.
2. Be able to return easily to combat under way if killed.
3. Be able to repair ships to actively repair battle damage at a rate that could never keep up with damaged done, but could potentially swing a battle if a critical system was saved at the right moment.
Now, I don't want to encourage spam building in combat, but I do think there is an easy way to make extra crew on a spaceship useful in battle. Allow them to enter a "Repair Computer" to automatically repair a small percentage of ship HP per tick.
This would give a reason to have extra crew on big ships, and would place them potentially in harms way as they are not in a core. Killing these extra crew members might even give an incentive to boarding. I am not suggesting that any blocks get repaired, but the extra ship HP might make the difference in preventing overheating in a close match.
There are of course ways to expand on this basic idea. For example, making a repair computer master of shield capacitors could allow a player to give a combat bonus to that system. They would then need to change computers once the shields were down to do repairs instead to SHP. Allowing players who went into a jump drive computer to give a combat boost to that system might allow for an easier escape for a damaged ship. I'm sure there are many other ways this could work, but the point is there should be ways that crew can buff a ship. In the future maybe hired NPC crew could also give these buffs, but not quite as much as real players can.
I think the idea of undeathinators on ships has been mentioned before, so I won't go into it further.
IMHO ways to make astronauts useful in battle by buffing and repairing HP in ways that put them in danger will make StarMade more exciting, even against NPCs. Plus it really encourages co-operative play. Having many people play on the same ship is great fun, and might fit nicely into the "exploring the universe" role quite well when friends can really work as a team. Plus, a new player can potentially be useful in a faction from the first minute, even if they don't have a ship.
[Edit: Oh yeah, and allow people in "Repair computers" or whatever to use the ship's cameras so they don't get a boring view... and allow cameras on rail rotators to be viewed from the base entity and rotated!]
In said game, when in combat the player's character would
1. Be at constant risk of being killed.
2. Be able to return easily to combat under way if killed.
3. Be able to repair ships to actively repair battle damage at a rate that could never keep up with damaged done, but could potentially swing a battle if a critical system was saved at the right moment.
Now, I don't want to encourage spam building in combat, but I do think there is an easy way to make extra crew on a spaceship useful in battle. Allow them to enter a "Repair Computer" to automatically repair a small percentage of ship HP per tick.
This would give a reason to have extra crew on big ships, and would place them potentially in harms way as they are not in a core. Killing these extra crew members might even give an incentive to boarding. I am not suggesting that any blocks get repaired, but the extra ship HP might make the difference in preventing overheating in a close match.
There are of course ways to expand on this basic idea. For example, making a repair computer master of shield capacitors could allow a player to give a combat bonus to that system. They would then need to change computers once the shields were down to do repairs instead to SHP. Allowing players who went into a jump drive computer to give a combat boost to that system might allow for an easier escape for a damaged ship. I'm sure there are many other ways this could work, but the point is there should be ways that crew can buff a ship. In the future maybe hired NPC crew could also give these buffs, but not quite as much as real players can.
I think the idea of undeathinators on ships has been mentioned before, so I won't go into it further.
IMHO ways to make astronauts useful in battle by buffing and repairing HP in ways that put them in danger will make StarMade more exciting, even against NPCs. Plus it really encourages co-operative play. Having many people play on the same ship is great fun, and might fit nicely into the "exploring the universe" role quite well when friends can really work as a team. Plus, a new player can potentially be useful in a faction from the first minute, even if they don't have a ship.
[Edit: Oh yeah, and allow people in "Repair computers" or whatever to use the ship's cameras so they don't get a boring view... and allow cameras on rail rotators to be viewed from the base entity and rotated!]