Hello!
Here, I'll write some ideas at the expense of realism in the game.
__
Thanks to everyone who creates and develops this great game!
Immediately I apologize for my English, because I write through
electronic translator.
__
Obsolescence cubes.
I really wanted to see in the game obsolescence of cubes, of which
It is a ship or station. For the convenience of calculations can be cubes
split into groups already in the construction automatically
membership of a particular group.
Aging may depend on two factors: the time of aging
and obsolescence of use. In the game, these values are applied
each other, which can give a more realistic result.
Engines. As the aging engines lose their
efficiency. In most aging efficacy endpoint
engines drops to 1 percent of the initial strength. Critical
failure outputting engines completely out of order.
Armor will lose its protective properties over time.
The weakening of the armor will be easy to break. But here I am not talking
on each block of the ship alone, and about a group of blocks,
united by the common property automatically when building
(a group of cubes of armor).
Doors. You can add the probability of not opening the door, if it
very "old" (the door gets jammed - it appears appropriate
message on the screen). Also, the door can be easily destroyed if
She is very old and has not been repaired.
Computers. Enter the probability of error and failure in computers
ship. The older computer - the greater the chance of error.
You can also enter the probability of a complete reboot of computers
the ship that will take some time. This will not give
full and effective use of weapons systems
ships that were laid up for a long time. The bonus can be entered
a very rare chance of a fatal error, and the total yield of
building computers ship beyond repair, but only with
the possibility of complete replacement. Such a failure may occur at a very
old computers, age reduces their effectiveness to 1
percent of the nominal value.
Shields. Failures in computers, the ability to complete failure
replacement and probability of blackout panels. It is calculated from
performance parameter, which is reduced from the use and
old age group cubes.
Reactors. Power supply failures. Reduced generation efficiency with
over time. And a critical failure, which is totally and
permanently disable a group of cubes reactors (only possible replacement
new reactors).
Warp - engine.
1. The probability of failure.
2. The probability of inadvertent operation (rarely when
warp engine is worn out)
3. The probability of a complete failure.
_____
Just would like to see the properties of cubes could return
Group cubes or repair or replacement of group of cubes.
Thanks to all!
=====
Another idea obsolescence cubes.
Older units can be taken into inventory. But the older group from which the cube is taken, the less likely to pick up defective cube itself in your inventory, and more likely to pick up trash.
After repairing group of cubes to 100% chance to pick up the trash instead of the cube is reduced to almost zero, but it is present.
The larger the group of cubes and the more it is worn out, the longer it takes to fix it, and the more powerful the beam to repair this need.
I would like to add to the mechanics of the need to repair the presence of certain resources for repair. To find out it would help the special manual or ship the scanner.
Here, I'll write some ideas at the expense of realism in the game.
__
Thanks to everyone who creates and develops this great game!
Immediately I apologize for my English, because I write through
electronic translator.
__
Obsolescence cubes.
I really wanted to see in the game obsolescence of cubes, of which
It is a ship or station. For the convenience of calculations can be cubes
split into groups already in the construction automatically
membership of a particular group.
Aging may depend on two factors: the time of aging
and obsolescence of use. In the game, these values are applied
each other, which can give a more realistic result.
Engines. As the aging engines lose their
efficiency. In most aging efficacy endpoint
engines drops to 1 percent of the initial strength. Critical
failure outputting engines completely out of order.
Armor will lose its protective properties over time.
The weakening of the armor will be easy to break. But here I am not talking
on each block of the ship alone, and about a group of blocks,
united by the common property automatically when building
(a group of cubes of armor).
Doors. You can add the probability of not opening the door, if it
very "old" (the door gets jammed - it appears appropriate
message on the screen). Also, the door can be easily destroyed if
She is very old and has not been repaired.
Computers. Enter the probability of error and failure in computers
ship. The older computer - the greater the chance of error.
You can also enter the probability of a complete reboot of computers
the ship that will take some time. This will not give
full and effective use of weapons systems
ships that were laid up for a long time. The bonus can be entered
a very rare chance of a fatal error, and the total yield of
building computers ship beyond repair, but only with
the possibility of complete replacement. Such a failure may occur at a very
old computers, age reduces their effectiveness to 1
percent of the nominal value.
Shields. Failures in computers, the ability to complete failure
replacement and probability of blackout panels. It is calculated from
performance parameter, which is reduced from the use and
old age group cubes.
Reactors. Power supply failures. Reduced generation efficiency with
over time. And a critical failure, which is totally and
permanently disable a group of cubes reactors (only possible replacement
new reactors).
Warp - engine.
1. The probability of failure.
2. The probability of inadvertent operation (rarely when
warp engine is worn out)
3. The probability of a complete failure.
_____
Just would like to see the properties of cubes could return
Group cubes or repair or replacement of group of cubes.
Thanks to all!
=====
Another idea obsolescence cubes.
Older units can be taken into inventory. But the older group from which the cube is taken, the less likely to pick up defective cube itself in your inventory, and more likely to pick up trash.
After repairing group of cubes to 100% chance to pick up the trash instead of the cube is reduced to almost zero, but it is present.
The larger the group of cubes and the more it is worn out, the longer it takes to fix it, and the more powerful the beam to repair this need.
I would like to add to the mechanics of the need to repair the presence of certain resources for repair. To find out it would help the special manual or ship the scanner.