Personally, one the best things about the game in my opinion is adventure. Traveling across vast distances, meeting new people, accidentally flying into stars, etc. Before FTL came out, this is generally all I did.
I do not mind FTL, I like it. It is necessary for gameplay. However, I feel that that vast, open, free sense Star Made had for me has been a little diluted. In any case, whether you feel this way or not, all players with differing styles of gameplay will probably support this idea.
Essentially, I would like more methods of sub light and FTL propulsion. It would make a greater diversity in ships, add more blocks to the game, and cater to roleplay a bit more, add more flexibility for server owners, and more ways to play the game. Here are my ideas for new types of propulsion that could be added.
Faster than Light travel:
1. Literal Faster than Light engines.
Blocks: 5
Explanation: Engines that make your ship go really fast. It is powered by a singularity. It is cheap, effective, easy to craft, but complex and hard to build. Not safe at all.
To construct: First, you must place down quantum magnets. When arranged so that there are some blocks facing inwards, (I.E, a sphere. Thing of the magnetic constraints from Star Trek that contain the Warp core) they create a singularity, but you need a certain amount of power to get the singularity up. The FTL engines are powered by matter moving at incredibly fast speeds towards the singularity, so anyone near it dies pretty quick. Once that happens, you need to place FTL engines and a computer. The best way to build it would be long, and rectangular. The z axis would need to be longer than the X or Y axis for it it work. (This would be config editable.) The last two blocks would be Relativity controlers, which need to be placed in dish like structures facing opposite ends. In order to match up the time flowing outside the ship and inside the ship, they first reverse the theory of relativity but making time flow faster inside the ship, and the next second outside the ship. By doing this, time flows the same outside the ship and inside the ship.
There is no power usage, except for when you create the singularity which stays with the ship until it is destroyed. No charge time.
Dangers: If enough of the quantum magnets are destroyed, the singularity instantly eats the ship and disappears. Hitting an asteroid makes you dead pretty fast.
Aesthetics: Looking at the ship from the outside, the ship stretches and disappears. Inside, nothing really happens, it's just you moving really fast but everything outside the ship is blurred, because the photons hitting you are going slower than you.
Speed: Depends on the size of singularity and amount of engines, but more efficient than other methods of travel. About 10 sectors every 45 seconds.
Usage: Activate the computer, accelerates you to the speed instantly. Same sublight controls.
2. Atomizer
Blocks: 2
Explanation: Makes your ship really, really, small so it can go really, really, fast.
To construct: Construction is quite simple. Place the computer and modules down. Requires a decent amount of power.
Dangers: Hardly any, slips through most physical objects. You will die if end up in a star. You can still be detected by scanners, which disrupt the quantum effect from 2-3 sectors away.
Aesthetics: Onlookers see the ship shrink and disappear, and within the ship everything gets super blurry, due to the larger size of photons. So like, a pink nebula would become a pink blur. Passing through an asteroid you would see darkness all around you.
Usage: Press the computer, effect happens. Only navigation is by waypoint. Charge rate gets bigger depending on mass. Sublight controls.
Speed: Quite slow. Depends on the amount of modules. ~6 sectors every 45 seconds.
3. Dimensional shift
Blocks:2
Explanation: Separates your ship from the rest of the universe, creating its own universe inside the universe. Within this bubble, your speed and mass will become infinite.
Construction: Place modules around the ship in a ring. Large amount of power is needed.
Danger: Because of some reasons, the only light you see is from hundreds of thousands of years ago. Everything else disappears, except stars and what you see outside. You are virtually undetectable by other vessels, but if you get within 3000 meters of any physical objects the dimensional shift automatically shuts off.
Aesthetics: Onlookers see the ship encased in a bubble. Inside the ship, it looks as though you are in a fish bowl - everything is bends around said bubble. Asteroids, stations, and all man made objects automatically disappear.
Speed: Depends on server speed limit, but other than that depends on your thrusters.
Usage: Press the computer button, effect happens. Controls are the same as sublight.
4. Space time fold
Blocks: 2
Explanation: Shortens the distance between two points. Simpliest way to achieve Faster than light travel.
Construction: Standard, most effective shape is a dish. The amount of distance cut off depends on module to mass ratio.
Danger: You are still visible to every one, but to them it seems you are going really fast.
Aesthetics: When you activate the effect, you in the ship see more planets and stars appear before you. This is because they are closer. Onlookers just see you move real fast.
Usage: Activate the module, ship automatically tuns towards waypoint. Forward and back is the only movement. Can only work with waypoint input. Once a waypoint is input and the computer activated, you see the distance decrease.
All of these items would have a form of autopilot, so you could get out of the core and look around.
Sublight:
1. Fish scales
Blocks: One
Explanation: An organic propulsion method. The "scales" reflect sunlight at such a rate your ship can move quickly. You need to feed it for it to work. It can repair itself - the more you feed, the more it repairs itself.
Construction: Simply black the fish scale block on the parts of your ship you want scales on.
Usage: Thrust depends on distance from star, and area of ship covered.
Aesthetics: Hundreds of scales moving back and forth.
What do you all think?
I do not mind FTL, I like it. It is necessary for gameplay. However, I feel that that vast, open, free sense Star Made had for me has been a little diluted. In any case, whether you feel this way or not, all players with differing styles of gameplay will probably support this idea.
Essentially, I would like more methods of sub light and FTL propulsion. It would make a greater diversity in ships, add more blocks to the game, and cater to roleplay a bit more, add more flexibility for server owners, and more ways to play the game. Here are my ideas for new types of propulsion that could be added.
Faster than Light travel:
1. Literal Faster than Light engines.
Blocks: 5
Explanation: Engines that make your ship go really fast. It is powered by a singularity. It is cheap, effective, easy to craft, but complex and hard to build. Not safe at all.
To construct: First, you must place down quantum magnets. When arranged so that there are some blocks facing inwards, (I.E, a sphere. Thing of the magnetic constraints from Star Trek that contain the Warp core) they create a singularity, but you need a certain amount of power to get the singularity up. The FTL engines are powered by matter moving at incredibly fast speeds towards the singularity, so anyone near it dies pretty quick. Once that happens, you need to place FTL engines and a computer. The best way to build it would be long, and rectangular. The z axis would need to be longer than the X or Y axis for it it work. (This would be config editable.) The last two blocks would be Relativity controlers, which need to be placed in dish like structures facing opposite ends. In order to match up the time flowing outside the ship and inside the ship, they first reverse the theory of relativity but making time flow faster inside the ship, and the next second outside the ship. By doing this, time flows the same outside the ship and inside the ship.
There is no power usage, except for when you create the singularity which stays with the ship until it is destroyed. No charge time.
Dangers: If enough of the quantum magnets are destroyed, the singularity instantly eats the ship and disappears. Hitting an asteroid makes you dead pretty fast.
Aesthetics: Looking at the ship from the outside, the ship stretches and disappears. Inside, nothing really happens, it's just you moving really fast but everything outside the ship is blurred, because the photons hitting you are going slower than you.
Speed: Depends on the size of singularity and amount of engines, but more efficient than other methods of travel. About 10 sectors every 45 seconds.
Usage: Activate the computer, accelerates you to the speed instantly. Same sublight controls.
2. Atomizer
Blocks: 2
Explanation: Makes your ship really, really, small so it can go really, really, fast.
To construct: Construction is quite simple. Place the computer and modules down. Requires a decent amount of power.
Dangers: Hardly any, slips through most physical objects. You will die if end up in a star. You can still be detected by scanners, which disrupt the quantum effect from 2-3 sectors away.
Aesthetics: Onlookers see the ship shrink and disappear, and within the ship everything gets super blurry, due to the larger size of photons. So like, a pink nebula would become a pink blur. Passing through an asteroid you would see darkness all around you.
Usage: Press the computer, effect happens. Only navigation is by waypoint. Charge rate gets bigger depending on mass. Sublight controls.
Speed: Quite slow. Depends on the amount of modules. ~6 sectors every 45 seconds.
3. Dimensional shift
Blocks:2
Explanation: Separates your ship from the rest of the universe, creating its own universe inside the universe. Within this bubble, your speed and mass will become infinite.
Construction: Place modules around the ship in a ring. Large amount of power is needed.
Danger: Because of some reasons, the only light you see is from hundreds of thousands of years ago. Everything else disappears, except stars and what you see outside. You are virtually undetectable by other vessels, but if you get within 3000 meters of any physical objects the dimensional shift automatically shuts off.
Aesthetics: Onlookers see the ship encased in a bubble. Inside the ship, it looks as though you are in a fish bowl - everything is bends around said bubble. Asteroids, stations, and all man made objects automatically disappear.
Speed: Depends on server speed limit, but other than that depends on your thrusters.
Usage: Press the computer button, effect happens. Controls are the same as sublight.
4. Space time fold
Blocks: 2
Explanation: Shortens the distance between two points. Simpliest way to achieve Faster than light travel.
Construction: Standard, most effective shape is a dish. The amount of distance cut off depends on module to mass ratio.
Danger: You are still visible to every one, but to them it seems you are going really fast.
Aesthetics: When you activate the effect, you in the ship see more planets and stars appear before you. This is because they are closer. Onlookers just see you move real fast.
Usage: Activate the module, ship automatically tuns towards waypoint. Forward and back is the only movement. Can only work with waypoint input. Once a waypoint is input and the computer activated, you see the distance decrease.
All of these items would have a form of autopilot, so you could get out of the core and look around.
Sublight:
1. Fish scales
Blocks: One
Explanation: An organic propulsion method. The "scales" reflect sunlight at such a rate your ship can move quickly. You need to feed it for it to work. It can repair itself - the more you feed, the more it repairs itself.
Construction: Simply black the fish scale block on the parts of your ship you want scales on.
Usage: Thrust depends on distance from star, and area of ship covered.
Aesthetics: Hundreds of scales moving back and forth.
What do you all think?