More Balanced HP Values

    Would you want a more balanced HP system?

    • Yes

      Votes: 2 100.0%
    • No

      Votes: 0 0.0%

    • Total voters
      2
    Joined
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    • Purchased!
    • Legacy Citizen 4
    So I noticed, when a friend of mine (FlyingDebris) showed me his ship create a very large crater in another ship, I thought 'Wow! I mean look at all the stuff that made the ship broken!' then I realized something. The stuff to make your ship (Power capacitors, shield regenerators, etc.) are seemingly way to easy to destroy, the ship my friend shot had 20M shields, quite a large number but after the shields were destroyed he was able to cut through it like butter (Dmg done was 15M). it seems quite unfair that your most valuable parts are so vulnerable! My idea is to add a more balanced HP to the blocks.

    Basic: 100 HP and 15% damage reduction.

    Standard: 300 HP and 30% damage reduction.

    Advanced: 500 HP and 57% damage reduction.

    Power Capacitor: 110 HP and 5% damage reduction.

    Shield Regenerator: 110 HP and 8% damage reduction.

    Shield Capacitor: 110 HP and 5% damage reduction.

    More to come!
     
    Last edited:
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    • Legacy Citizen 2
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    • Legacy Citizen
    If we were to set the HP's like this, i would be like cutting through water. The HP's are already higher than this.
     

    CyberTao

    鬼佬
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    • Legacy Citizen 4
    • Railman Gold
    • Thinking Positive
    Block HP is capped at 255. Just something to consider, as making the HP any higher would result in a larger block size, which means more lag.