- Joined
- Apr 1, 2013
- Messages
- 5
- Reaction score
- 2
I think some more thought and immediate progress should be put into weapons design. As it is now, its a fairly simplistic system involving 3 flat factors that are utilized in the construction of weapons like AMC's. The slavelinking, size of the weapon, and the flat stats of the weapon itself. I think some more features should be added for more technical and in depth designing of the weapons like actual spaceships and the new logic controller systems. Things should be accounted for like the length of the "barrel"(the initial block placed that also acts as the effect emitter) should be a factor in calculating range and accuracy instead of the flat stats of the current weapon(longer range and low accuracy vs beam weapons short range, high accuracy).
Just a thought. I just think for a game revolving around constructing spaceships and the ultimate inevitability of spaceship combat that not enough thought was put into weapons, although I understand core game features are currently a focus such as crafting and resources. Clearly you have taken steps to bring in the more technically inclined fanbase of the Space genre with the logic controllers.
Ill probably add some more stuff here when I am not so tired.
Just a thought. I just think for a game revolving around constructing spaceships and the ultimate inevitability of spaceship combat that not enough thought was put into weapons, although I understand core game features are currently a focus such as crafting and resources. Clearly you have taken steps to bring in the more technically inclined fanbase of the Space genre with the logic controllers.
Ill probably add some more stuff here when I am not so tired.