Was thinking about how a nearly completely modular ship could be made.
Visual example:
Many cube modules of varying specializations such as armor, shields, or weapons, could be programmed to move into a certain configuration chosen by a user that draws a schematic of what goes where.
These modules would also allow for armor breach detection and literal rearrangement of the ship to mitigate damage from the specialized system modules and move more armor modules in their place.
I don't expect this to be combat efficient, but it would be very interesting to see done. What are your thoughts on the applications of this, possible problems with module-module communications, etc?
Visual example:
Many cube modules of varying specializations such as armor, shields, or weapons, could be programmed to move into a certain configuration chosen by a user that draws a schematic of what goes where.
These modules would also allow for armor breach detection and literal rearrangement of the ship to mitigate damage from the specialized system modules and move more armor modules in their place.
I don't expect this to be combat efficient, but it would be very interesting to see done. What are your thoughts on the applications of this, possible problems with module-module communications, etc?